Medieval Engineers

Medieval Engineers

Rails Core
Showing 41-50 of 102 entries
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Update: 21 Feb, 2021 @ 3:46pm

Make new rotational physics model the default
This physics model converges instantly, instead of taking multiple ticks.

Update: 20 Feb, 2021 @ 8:01pm

Update: 15 Jan, 2021 @ 11:01pm

Disable group system
Add synchronization to BendyComponent to fix concurrency issues

Update: 24 Oct, 2020 @ 6:17pm

Update: 22 Oct, 2020 @ 5:34pm

Update: 17 Oct, 2020 @ 2:23pm

Don't perform group operations on clients

Update: 15 Oct, 2020 @ 10:48pm

Revert deactivation

Update: 15 Oct, 2020 @ 7:46pm

Tune deactivation parameters
https://github.com/Equinox-/MedievalEngineersRails/commit/47ab57b95efc38da996944ae376761c22f712a48

Update: 15 Oct, 2020 @ 5:44pm

Physics deactivation
Integrate with group system to prevent rails from unloading without their bogie and switch controllers from unloading without their rails
Fix missing switch turnoffs at high speed
Add debug draw pane (Alt+F12 on creative world)

https://github.com/Equinox-/MedievalEngineersRails/compare/45fe6f33d543f9a9f95a3c27bfc76f9cc2d5b50e...14689f3e28a8c6db638c05011c9f2b200257b40e

Update: 23 Feb, 2020 @ 7:34am

Fix for change to EqCore