Garry's Mod

Garry's Mod

TTT_Whitehouse_Rev
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Update: 5 Feb, 2021 @ 3:54pm

Dropped HDR, too many headaches with lighting and reflections.

Update: 13 May, 2018 @ 12:52pm

Changed map name to prevent errors when joining a server while subscribed to this item

Update: 13 May, 2018 @ 12:45pm


  • Fixed a pillar missing in the lobby (How the hell did I miss that?)
  • Fixed an issue where two doors had the same name and would open/close when interacting with either

Update: 2 May, 2018 @ 7:38pm

Initial upload

Changes from TTT_Whitehouse_V9 to TTT_Whitehouse_Rev

  • Added shadows
  • Added HDR lighting
  • Added a snow effect to the outdoor areas
  • Added ambient effects to the basement lights, and lights outdoors
  • Added clipping to basement railings where players could get stuck moving against them
  • Added a kill trigger to the bottom of the elevator in order to kill trolls who block it
  • Added a couple player clips on pipes in the basement to prevent players from climbing up them
  • Added a kill trigger ontop the door on the electrified walkway to prevent players from getting on it (Though why would you want to???)

  • Fixed an issue where bodies and weapons would cause a server crash from being crushed underneath the elevator
  • Fixed and packed cubemaps/reflections
  • Fixed an issue where if you were climbing up the ladder in the basement and the trapdoor was closed you wouldn't be able to open it
  • Fixed an issue where all the computers on the map would spawn in broken
  • Fixed a couple spots where the player could escape the map (To their death, but still)
  • Fixed a half the map being rendered in certain locations
  • Fixed a number of info_overlays which had gone through walls and bled onto other geometry
  • Fixed a few locations in the basement water pit which should have been inaccesible
  • Fixed a compile error which caused visibility issues
  • Fixed a compile error with non-existent areaportals
  • Fixed the skybox of the map
  • Fixed a number of leaks due to giving the map a proper skybox
  • Fixed an issue with unnecessary displacements within the map

  • Changed geometry which should have been a func_detail to a func_detail
  • Changed lighting values from white to a slight yellow
  • Changed the vent going from the oval office hall to the security office
  • Changed it so the lockers in the basement can no longer be moved
  • Changed the vent in the basement hallway so you can no longer enter it
  • Changed it so that doors automatically closed after a few seconds in order to limit what is being rendered
  • Changed textures to be more consistent upstairs
  • Changed a couple brushes to be breakable in order to throw incendiary grenades in a popular camping spot

  • Removed a couple phys_boxs from the basement that have been known to kill people
  • Removed a spot where you could camp in the water pit
  • Removed a phys_box which served no purpose
  • Removed a couple playerclips which didn't seem to serve a purpose
  • Removed the explosion button from the oval office
  • Removed the death pit vent next to the security office
  • Removed props from the basement which the player could barely see, if at all
  • Removed a props which only got in the way, and/or blocked doors

  • And a number of things I'm probably forgetting about