Stellaris

Stellaris

VitesseDL's Expanded Traits
Showing 1-10 of 18 entries
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Update: 24 Oct, 2019 @ 8:34pm

v1.5.2
  • Applied the archetype allowances/restrictions for Lithoids

Update: 24 Oct, 2019 @ 7:52pm

v1.5.2
  • Simple compatibility update for Shelley (Stellaris v2.5.*)

Update: 4 Jun, 2019 @ 9:05pm

v1.5.1
  • Simple compatibility update for Wolfe (Stellaris v2.3.*)

Update: 24 Jan, 2019 @ 7:26am

v1.5.0
  • 2 new special characteristic traits for bio species added:
    Therianthropic, Mana Network

  • 5 new ordinary traits for bio species added:
    Ignis Fatuus, Eolithic, Lust for Power, Inside Out, Ill-Fated


  • Multi-hiveminded
    pop gov ethic attraction +30% removed (the species with this trait might have no factions)
    unity output +12% > +15%
    job(worker) output +8% added
  • Energy Slime
    army health -66% > -40%
  • Swarm that Walks
    army health -30% > -20%
  • Covenanted
    job(worker) output +8% > job(all) output +8%


  • Nobles
    food/minerals output -10% > job(worker) output -10%
    all research output +3% > job(ruler) output +3%
  • Tiny
    army health -20% > -15%
  • Deformed
    army health -20% > -15%
  • Boneless
    army health -30% > -25%
  • Hemophilia
    army health -40% > -30%
  • Great Division
    pop happiness -5% added

  • Excellent
    trait point bonus +1 > +2

Update: 13 Jan, 2019 @ 3:22am

v1.4.3
  • balancing update for some robotic traits

  • Le Guin update disabled some technology requirements for robotic traits on this mod
    and those requirements might return with this update, lists:

    Psionic Oscillator: Synth
    Omni-functional System: Droid, Synth, Machine Intelligence
    Quantum Algorithms: Droid, Synth, Machine Intelligence
    Thought Inhibitor: Synth, Machine Intelligence
    Autoanalysis: Droid, Synth, Machine Intelligence
    Obedience Code: Synth
    Ideal Servitor: Droid, Synth
    Happybot: Droid, Synth
    Memory Rearrangement: Synth, Machine Intelligence
    Experience Downloads: Synth, Machine Intelligence


  • Still I didn't get some weight changes on modifiers, I'm working in detail:

  • Omni-functional System
    robot job output +12% > +4%
    robot research output +12% > +8%
    pop happiness +7% > +4%
  • Pollinator Drones
    trait cost 2 > 3
    robot food output +22% > +24%
  • Autotrophic Reactor
    trait cost 2 > 3
    robot job output +3% added
    robot upkeep -18% > -10%
  • Happybot
    trait cost 2 > 3
  • High Compatibility
    pop goods upkeep -50% > robot upkeep -20%

Update: 12 Jan, 2019 @ 3:54am

v1.4.2
  • Major balancing update for Le Guin (Stellaris v2.2.*)

  • There are some weight changes on modifiers as following lists and this update is based on these changes.
    pop growth speed
    pop growth from immigration
    pop goods upkeep
    robot assembly speed
    robot mineral output
    robot energy output
    robot food output
    robot government ethics attraction
    etc.

  • Semimechanized
    pop goods upkeep +25% > +18%
  • Vampiric
    pop happiness +10% > +5%
    pop slave happiness +8% > +10%
    pop amentities usage +5% > +10%
    pop growth speed -8% added
    leader lifespan +10 added
  • Mineral Organism
    pop growth speed -12% > -3%
    pop goods upkeep +33% > +25%
  • Parasite
    pop growth speed +20% > +5%
  • Artificial Spirits
    pop growth speed -25% > -8%
  • Futurespawns
    pop goods upkeep +15% > +10%
  • Last Children
    pop growth speed -50% > -20%
    leader lifespan +40 > +45
    leader max level +1 added
  • Swarm that Walks
    pop growth speed +10% > +4%
    leader lifespan +25 > +20
  • Covenanted
    pop growth speed +5% > +2%
    pop goods upkeep +12% > +8%

  • Assimilation
    pop growth from immigration -75% > -25%
  • Nostalgia
    pop growth from immigration -50% > -15%
  • Self-replicating
    pop growth speed +66% > +16%
  • Natural Selection
    pop growth speed +45% > +12%
  • Sadists
    pop happiness +8% > +7%
    pop amenities usage +5% > +8%

  • Golem
    food production +8% > +12%
    mineral prouction +8% > +12%
  • Automaton
    robot upkeep -10% > -5%
  • Replicas
    robot assembly speed +25% > +18%
  • Machina ex Deo
    pop goods upkeep +15% removed
    engineering research output +12% added
    robot upkeep +10% > +15%
  • Evolved from Flesh
    pop goods upkeep +10% > robot upkeep +5%
    pop assembly speed -15% > -12%

  • Omni-functional System
    pop job output +15% > +12%
    pop gov ethic attraction +33% removed
    pop happiness +3% > +7%
  • Ore Scanner
    mineral output +24% > +20%
  • Pollinator Drones
    food output +18% > +22%
  • Autotrophic Reactor
    robot upkeep -20% > -18%
  • Obedience Code
    pop gov ethic attraction +66% removed
    pop happiness +7% > +13%
  • Phaseshift Coating
    energy output +24% > +20%
  • Reassembly
    pop resettlement cost -75% > pop housing usage -15%
  • Quantitative Advance
    pop assembly speed +66% > +50%
  • Standardization
    pop assembly speed +35% > +25%

Update: 10 Jan, 2019 @ 5:23pm

v1.4.1
  • Removed some outdated codes which used following original traits
    trait_robotic_1
    trait_robotic_2

Update: 10 Jan, 2019 @ 7:35am

v1.4.0
  • Major compatibility update for Le Guin (Stellaris v2.2.*)


  • Following traits are changed due to added/removed features from Le Guin

  • Vampiric
    other species owner happiness +25% removed
    pop happiness without slaves -15% removed
    pop happiness +8% > +10%
    slave happiness +8% added
    pop amenities usage +4% added
  • Energy Slime
    processing energy production +20% removed
  • Shadow Creatures
    pop housing usage -10% added
  • Futurespawns
    all research +10% > +14%
    food consumption +10% removed
    pop amenities usage +5% added
    job upkeep +5% added
  • Mirror Images
    pop housing usage -8% added
  • Swarm that Walks
    mineral output -15% > worker output -8%

  • Gigantic
    mineral output +15% > worker output +8%
    processing food production +33% > +1.5
    food upkeep +12% > +10%
    goods upkeep +8% > +5%
    pop housing usage +10% added
  • Tiny
    mineral output -10% > worker output -5%
    processing food production +25% > -1.0
    food upkeep -8% > -5%
    goods upkeep -8% > -5%
    pop housing usage -12% added
  • Healing Factor
    processing food production +10% > +0.5
  • Electromagnetic Armour
    processing energy production +10% removed
  • Metal Exoskeleton
    mineral output +7% > worker output +4%
  • Carapace
    mineral output +5% > worker output +2%
  • Deformed
    mineral output -5% > worker output -2%
  • Boneless
    processing food production +10% > +0.5
  • Hemophilia
    mineral output -8% > worker output -4%
  • Aerobatic
    pop happiness +7% > 5%
    pop habitability +3% > +2%
    pop housing usage -5% added
  • Sadists
    other species owner happiness -5% removed
    pop happiness without slaves -12% removed
    pop happiness +10% > +8%
    slave happiness -10% added
    pop amenities usage +5% added
  • Toxic
    processing food production -100% > -4.0

  • Machina Ex Deo
    other species happiness +7% removed
    food output +10% > +20%
  • Brain in a Vat
    pop housing usage +10% added

  • Ideal Servitor
    owner pop happiness +12% removed
    pop housing usage -20% added
  • Happybot
    owner pop happiness +10% removed
    pop housing usage -10% added
    mineral output +12% added
    food output +8% added

Update: 31 May, 2018 @ 11:30pm

v1.3.1
  • Genius
    all research output +22% > +20%
    leader trait 'Erudite' chance 20% > 25%
  • Brilliant
    all research output +18% > +17%
  • (There was a suggestion that Erudite has to be superior (not just efficient) to other research traits as Erudite is Bio Ascension only, so I decided to make it more obvious. Hope you like this change)

  • Artificial Psionic
    leader trait 'Psionic' chance 35% > 30%

  • Huge
    processing food production +33% added
  • Tiny
    processing food production -25% added
  • Healing Factor
    processing food production +10% added
  • Electromagnetic Armour
    processing energy production +10% added
  • Energy Slime
    processing energy production +20% added

Update: 27 May, 2018 @ 5:35am

v1.3.0
  • 1 ordinary trait for bio species added:
    Artificial Psionic
  • 8 new special characteristic traits for mech species added:
    Golems, Automatons, Children of Singularity, Replicas, Mechanical Organism, Machina Ex Deo, Evolved from Flesh, Brain in a Vat
  • 2 new basic characteristic traits for mech species added:
    Excellent, Scrap
  • 7 new ordinary traits for mech species added:
    Psionic Oscillator, Omni-functional System, Thought Inhibitor, Autoanalysis, Ideal Servitor, Quantitative Advance, Machine Cults

  • Artificial Psionic and Psionic Oscillator give some chance to have Psionic trait for leaders
    Artificial Psionic: 35%
    Psionic Oscillator: 10%

  • Emotionless
    now synthetics cannot have this trait anymore
  • Genius
    now there is 20% chance to have Erudite trait for leaders
  • Boneless
    processing food production +10% added
  • Precocious
    now hiveminded cannot have this trait anymore
    (they already have same function as this trait)
  • Unity Functions
    icon changed

  • update/renew the compatibility with Core Game Mechanics: Buildings