Ravenfield

Ravenfield

The Ravenfield Battalions Pack [BROKEN VERSION SEE LINK IN DESCRIPTION]
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Update: 14 Jun, 2021 @ 3:02pm

Added the AAC Honeybadger with heavily modified and overall improved/updated animations from the other Armalite style assault rifles and carbines. The attachment-less M16 will be updated to use the same animations as the “new” Honeybadger animations except with a C-clamp grip, and I’m removing all other M16 variants except for the m16 with the acog and vertical foregrip on it, (it will also have an animation update soon). Fixes for the barrel overheat effect on the Ultimax and a cool smoking barrel effect that starts a second or so after it stops firing, plus added a mag follower to it’s drum mag, which will be visible during a reload from empty or when 1 shot is loaded. Made a small change to the RPK model width and some particle effect adjustments/fixes (I think). Removing all M4 variants other than the stock M4 and the M4 kitted with the laser, RDS, and vertical foregrip. Misc changes to the other Czervanian Armory guns I forgot to log. Made sure the derpy Corsair and RIV Gunship I made were still part of this mod. (I'm considering making a standalone mod for them)

Update: 20 Feb, 2021 @ 8:33am

Updated M1S1 Grunt: Doubled number of projectiles. (This required temporary removal of the M1S3 and the SAPS-12 weapons)

Update: 12 Dec, 2020 @ 9:55am

Added the P226

Update: 9 Dec, 2020 @ 12:46pm

Removed old M4s and M16s. Added the new M4s. Also removed old CZ pistols. Might make some variants for pistols again soon.

Update: 5 Dec, 2020 @ 7:13am

Removed Laser from O|IMR-16.1 [TAC] due to DRS limitations. Fixed laser and removed suppressor from O|IAR-16.3 [TAC]

Update: 3 Dec, 2020 @ 5:47am

Not able to fix the laser bug yet, but I'm considering alternative methods. Added some variants and details to some of the guns and made UI sprites more uniform.

Update: 16 Sep, 2020 @ 12:55pm

Added M16 platform with 3 versions

Update: 4 Aug, 2020 @ 6:19pm

Fixed FOV on RK-65

Update: 4 Aug, 2020 @ 4:43am

Tweaked RP/K-65 ironsights and fixed invisible RA-11

Update: 2 Aug, 2020 @ 9:08pm

Hopefully weeded out all the bugs that aren't caused by Auto Reloading Stinky Brains.... Increased ADS sensitivity for the RP-107. Fixed invisible SVD. Fixed whacky mode RK/P-65s that could be activated by entering and then exiting a vehicle or getting knocked over or entering water while ADS or sprinting. Fixed several other invisible parts that I caused while working to fix the bugs that were already there.