Torchlight II

Torchlight II

Noddyngineering!! (v.830)
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Update: 31 Aug, 2014 @ 1:08pm

Published v.830

Increased drop range for all SOB pieces. Was set as 1-10 which woudl kinda make the armor impossible to find after 10

Update: 1 Jan, 2014 @ 10:57pm

Published v.829

Removed the art change to Rapid shot outlander.
The laser fire should only work with Mechanic skills now.

Update: 6 Nov, 2013 @ 2:08am

Published v.827

Removed some other conflicting additions to spawnclasses that I was playing with.

Update: 6 Nov, 2013 @ 1:54am

Published v.826

Fixed old issue with old effect on single handed Lsabers

Update: 6 Nov, 2013 @ 12:52am

Published v.821

Changed loadout on riot and storm trooper pets added back the judge style shoulders

Update: 4 Nov, 2013 @ 5:40am

Published v.819

Removed conflict with other classes.

Update: 4 Nov, 2013 @ 5:31am

Published v.819

What it does (afaik):
Adds two new pistols, Desert Eagle and Lawgiver.
Adds two rifles, Assault and Bolter.
Adds Armor inspired by Judge Dread, Ghost in the Shell and a draft 40k Sisters of Battle armor.
Adds a player ui which has slots that allow for costuming, visible and invisible armor (note the stats still count OP probably but use at your own descression.
Adds a pet ui which allows you to costume the humanoid pets supplied.
Adds humanoid pets which have a random appearance each time, can be equiped with armor and weapons, pet limitations apply. Eg. base stat items are pointless on pets and weapon damage is wonky.
Adds a new class: Steampunk Lawman/Tech priestess, inspired by Judge Dread/Ghost in the Shell.
Adds a new hair style, pc model and texture to support my idea of G.I.T.S assets.
Adds ranged weapon projectile, the blaster bolt, to the new items. Fire and forget projectiles much like Diablo 3. Which allows the projectile deflection skill to have a bit more meaning.
Adds a cool tooltip bug via pets having items they shouldn't have, afaik its a limitation of the engine. Pets were never supposed to wield assault cannons!

With all mods a new game is suggested, mainly to use the new class!
Ajusting mod load order will allow the use or disuse of various ui changes.
This is a work in progress, but I find it fun so I shared.
Balanced.. probably not
Conflict.. Most changes should stand alone. The UI elements which WILL conflict with mods changing pet &player UI.

I play this with Endless Dungeon mod, for giggles and because its awesome!
There are probably other changes, but its been an odyssey to get here so enjoy.
Comments/Suggestions welcome ofc. :)

Enjoy

Panzakat




Thanks to
Phan Jam, and Sixshot for thier interest in some of the stuff I do.

Update: 4 Nov, 2013 @ 1:58am

Published v.818

What it does (afaik):
Adds two new pistols, Desert Eagle and Lawgiver.
Adds two rifles, Assault and Bolter.
Adds Armor inspired by Judge Dread, Ghost in the Shell and a draft 40k Sisters of Battle armor.
Adds a player ui which has slots that allow for costuming, visible and invisible armor (note the stats still count OP probably but use at your own descression.
Adds a pet ui which allows you to costume the humanoid pets supplied.
Adds humanoid pets which have a random appearance each time, can be equiped with armor and weapons, pet limitations apply. Eg. base stat items are pointless on pets and weapon damage is wonky.
Adds a new class: Steampunk Lawman/Tech priestess, inspired by Judge Dread/Ghost in the Shell.
Adds a new hair style, pc model and texture to support my idea of G.I.T.S assets.
Adds ranged weapon projectile, the blaster bolt, to the new items. Fire and forget projectiles much like Diablo 3. Which allows the projectile deflection skill to have a bit more meaning.
Adds a cool tooltip bug via pets having items they shouldn't have, afaik its a limitation of the engine. Pets were never supposed to wield assault cannons!

With all mods a new game is suggested, mainly to use the new class!
Ajusting mod load order will allow the use or disuse of various ui changes.
This is a work in progress, but I find it fun so I shared.
Balanced.. probably not
Conflict.. Most changes should stand alone. The UI elements which WILL conflict with mods changing pet &player UI.

I play this with Endless Dungeon mod, for giggles and because its awesome!
There are probably other changes, but its been an odyssey to get here so enjoy.
Comments/Suggestions welcome ofc. :)

Enjoy

Panzakat




Thanks to
Phan Jam, and Sixshot for thier interest in some of the stuff I do.

Update: 4 Nov, 2013 @ 12:38am

Published v.817

Update: 18 May, 2013 @ 12:01am

Published v.620