Torchlight II

Torchlight II

Noddyngineering!! (v.830)
Showing 11-20 of 39 entries
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Update: 17 May, 2013 @ 3:52pm

Published v.619
Mod provided as is.
Would start a fresh game/class.

* Finally got working blaster projectiles to work as I would like.
* Tweaked the appearance of humanoid pets - Rookie and Cyber Mech.
* Changed the appearance of the summon riot squads. Not happy with the shield on the melee squad but it will do for now.
* Pet Inventory, will probably conflict with any mod making changes to pet ui.


Bugs/Todo
* Humanoid Pets have wardrobe enabled. However due to the way pets work, base stats have next to no effect on pet stats such as hp and mana. Pure hp styled gear works. Also pets seem to lose alot of dps using weapons.
* The Rookie and Cyber Mech gain heal all spells at different levels, however they seem to spam every version they know even with low use chance.
* Blaster projectiles seem to miss certain collidables notably the boats in act II, not sure why.
* Need to finish the third page of the Tech Priest, its still very much engineer.
* Need to change the icons for Riot Squad skills.

Update: 17 May, 2013 @ 3:48pm

Published v.618

Update: 13 Apr, 2013 @ 2:00am

Published v.30

Update: 12 Apr, 2013 @ 12:06pm

Published v.24

Update: 12 Apr, 2013 @ 11:45am

Published v.23

Update: 12 Apr, 2013 @ 4:42am

Published v.22

Update: 12 Apr, 2013 @ 4:18am

Published v.21

Update: 12 Apr, 2013 @ 4:14am

Published v.20

Update: 12 Apr, 2013 @ 3:23am

Published v.19

Update: 12 Apr, 2013 @ 3:17am

Published v.18