Torchlight II

Torchlight II

Lore Loading Tips (v.4)
Showing 1-2 of 2 entries
Update: 13 Apr, 2013 @ 10:11am

Published v.4

Initial release.

Update: 13 Apr, 2013 @ 10:11am

To add the features of this mod to your own mod that conflicts (because you made changes to GLOBALS.DAT) replace the LOADINGTIPS section of your GLOBALS.DAT file with the following section:


[LOADINGTIPS]
<TRANSLATE>TIP:“If a problem is too big to fix...one must break it into smaller problems.”
<TRANSLATE>TIP:“Enough talk! Gold and glory await!”
<TRANSLATE>TIP:“Ember is dangerous to the untrained hand—and deadly in mine.”
<TRANSLATE>TIP:“The Empire would like to pretend people like me don't exist—and yet, here I am.”
<TRANSLATE>TIP:With the Estherians' Ember, the Ezrohir eventually perfected their own process for encasing souls in suits of armor.
<TRANSLATE>TIP:The Ezrohir gained immortality - but the corrupted ore burns out over time, and the Ezrohir die unless they can procure more Ember.
<TRANSLATE>TIP:As the dwarves' power waned, the races they had subjugated rose up and decimated them, sacking their glorious cities and plundering their precious Ember-powered machines.
<TRANSLATE>TIP:All that is left now of the once-mighty dwarven empire are their dead, grotesquely animated by the corruption of Ember, and their wondrous machines.
<TRANSLATE>TIP:Most of these raiding parties consist of a few dozen bear-men, but a veritable army of Sturmbeornen has recently arrived in the Estherian Steppes.
<TRANSLATE>TIP:Led by the fearsome warlord, General Grell, the Sturmbeornen push ever nearer the Enclave, the last city of the Estherians.
<TRANSLATE>TIP:After dwarven civilization collapsed, their oldest enemies, the Varkolyn, crept from the shadows, claiming the ruined keeps and palaces as their dominion.
<TRANSLATE>TIP:For centuries afterward, the Varkolyn ruled over the dwarven ruins, making war on their neighbors and preying on anyone who strayed within their territories.
<TRANSLATE>TIP:Ultimately, they failed to grow their civilization: The First Great Varkolyn Empire was also the last.
<TRANSLATE>TIP:...But their operation was plagued with accidents and unexplained disappearances, and the loggers took to calling the forest "Widowmaker Woods."
<TRANSLATE>TIP:The Empire eventually lost contact with the sawmill. Years passed, and the Empire declared the loggers all missing or dead.
<TRANSLATE>TIP:The latest expedition to the sawmill found no sign of the missing loggers, aside from deep scratches insides some of the buildings, and an ominous howling from the woods ...
<TRANSLATE>TIP:Centuries ago, the Zeraphi abandoned their frail, mortal bodies for forms of pure energy, achieving effective immortality.
<TRANSLATE>TIP:As each Zeraphi tired of physicality, he journeyed to the sacred Underworld, where his body would be converted, and his essence encased in alchemically-treated wrappings.
<TRANSLATE>TIP:The Manticore has claimed the ruin's deepest reaches as its shadowy domain, an underground aerie from which it periodically emerges to hunt.
<TRANSLATE>TIP:The mighty cannon has been a fixture of Imperial military tactics for centuries, but it is only within recent years that it has found new popularity as a handheld weapon.
<TRANSLATE>TIP:Fist weapons quickly caught on with the criminal element of the Empire, but Berserkers are still their undisputed masters!
<TRANSLATE>TIP:Aficionados maintain that great weapons require more skill to wield properly than other weapons, and are considerably more effective in the hands of a true expert.
[/loadingtips]