Torchlight II

Torchlight II

The Dread Pirate (v.98)
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Update: 23 Jun, 2018 @ 9:31am

Published v.98

Fixed issue with Not Left Handed skill that was requiring a melee weapon equiped in both hands. The skill will now properly work so long as you have a melee weapon equiped in either hand.

Update: 20 May, 2018 @ 6:19pm

Published v.97

Fixed an error with the passive stun chance based off of the charge bar. The change has been made as a hidden passive skill so it should update to exisiting characters. If you are using a mod pack, you can get the update by running the Dread Pirate mod along with your other mods.

Update: 23 Oct, 2016 @ 9:42am

Published v.96

NOT LEFT HANDED: Fixed error that was requiring dual wielding melee weapons. The skill should now work as intended, requiring a melee weapon in either hand (or both) to work.

Update: 18 Jan, 2016 @ 1:57pm

Published v.95

SWASHBUCKLER: Damage is now based off of shield armor (% increases with points invested in the skill) and is also scaled up based on your Strength, so that the skill should remain relevant even in late game.

Update: 10 Sep, 2015 @ 8:01am

Published v.94

SWASHBUCKLER: Updated particle effects and damage area for the passive shield bash. Damage is now based off of shield armor. There is a bug where it is not scaling with point investment right now (need to figure this out).

ITEMS: Renamed the starting weapons for the character. No longer a sword named shovel (which was actually what the devs set the display name for the pirate sword all those skeletons have in game .... weird, huh?). Also, added a few additional items in game with piratey flavor text.

Update: 8 Sep, 2015 @ 12:42am

Published v.93

SWASHBUCKLER: Fixed a bug causing the game to crash on loading for characters that had invested points in the Swashbuckler (at least I think it's fixed). Changed hit box and particle effect to match Engineer's shield bash (may change in future). Trying to get damage to scale off of shield armor, but still needs tweaking.

Update: 6 Sep, 2015 @ 6:18pm

Published v.92

SWASHBUCKLER: Complete overhaul of the skill, it is now a passive attack that triggers every time you block. Damage scales with points invested in the skill and with player level.

SMOKE BOMB: Fixed a bug where missile reflect and blind chance were not increasing with skill point investment.

JOLLY ROGER, INFAMY, TIDES: all had minor mana cost adjustments.

LIQUID FIRE: should no longer apply on-hit effects like stun, to prevent complete stunlock abuse

Update: 2 Sep, 2015 @ 12:26am

Published v.90

NOT LEFT HANDED: Now requires a melee weapon in either had... because your NOT just left-handed, but are skilled with both hands!

Update: 2 Sep, 2015 @ 12:26am

Published v.90

Update: 1 Sep, 2015 @ 11:58pm

Published v.89

Powder Keg - Should now properly display all 15 skill point levels, tier bonuses, and less blinding layout.

Bonetti's Defense - Melee weapon requirement now in skill description (was there under the hood, but not showing before).