Arma 3
POOK EF-2000
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Update: 29 May, 2018 @ 5:11pm

- Added support for Lesh towing mod
- Minor updates to fuel management scripts
- Adjusted AI engagement values for missiles

Update: 26 May, 2018 @ 1:59pm

v6.2: Compatiblity update for in-editor Vehicle Customization

Update: 26 May, 2018 @ 10:36am

- New: 'Bitching Betty' altitude threshold can now be adjusted or disabled
- New: Added AI support for "CAS Bombing" role
- New: Added AI ejection logic
- New: Default data link state is now Enabled
- New: Animated joystick trigger
- New: Added tail flash for some factions
- New: Nogovan roundel/flash in standard and subdued colors
- Improved: IRIS-T presence on more loadouts
- Improved: Roundel sizes on some factions
- Improved: Zeus compatibility
- Fix: Faction-based skins now work for Virtual Garage skin selector. Remaining skins require Vehicle Customization INIT to use in-mission.
- Fix: Minor cockpit texture issues
- Fix: Cockpit fuel knob wasn't turning on siphon/drop tank actions
- Fix: Jamming script not working on some missiles

Update: 22 May, 2018 @ 8:15pm

- fixed wrong faction skins appearing in editor
- fixed minor shadow bug
- resized some faction roundels
- improved IRIS-T performance settings
- fixed IRIS-T reporting as "ASRAAM"

Update: 20 May, 2018 @ 12:37pm

v6.1:
- ARM script compeltely native now - removed pook_SAM pack dependency
- Radar MFD screen now on by default

Update: 19 May, 2018 @ 7:16pm

Minor fix for a script error

Update: 19 May, 2018 @ 2:02pm

Update: 19 May, 2018 @ 1:58pm