XCOM 2
Advent to Galactic Empire [WOTC]
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Update: 12 Apr, 2022 @ 2:51pm

Features
-New Enemies: Storm Commandos and Storm Commando Snipers. (Storm Commandos have Total Combat and Lightning Reflexes, Storm Commando Snipers have Kill Zone)
-Added various troop types added by this mod to the list of potential Double Agents.
-Replaced Chosen Warlock's Spectral Stunlancers with Spectral Sith (don’t worry, they can’t deflect like live Sith Warriors can).
-Replaced cosmetics for the Chosen Hunter to give him a more unique look, rather than just being reskinned Boba Fett.

Balance Adjustments
-Reworked Imperial Commander/General/Admiral (Advent General replacer) abilities. All tiers now have the mark target ability while Generals and admirals also have the abilities to return fire and call in Skytrooper bodyguards if they are low on allies.
-Boosted spawn chance for T2/T3 med droids
-Terror Trooper claws no longer inflict poison and they no longer have lightning reflexes.
-Skytrooper Jump/Sith Warrior Force Jump now has a shared 2 turn global cooldown and a 4 turn local (i.e. per character) cooldown.
-Sith Inquisitor now has a Shadowbind equivalent ability. Removed the Inquisitor’s abduction ability.
-Stormtrooper heavy gunners now drop Muton corpses.
-Jump Troopers now have a spawn cap of 2.
-Rebalanced Dark Trooper Phase 1 health and armor across difficulty levels.
-Added Shred to basic AT-ST attacks.
-Removed dodge glance from Phase 2 Dark Trooper.
-To make the objectives of the “Skulljack Advent Captain” objective clearer; T2 Advent Captains are now Stormtrooper Officers (gold pauldron) while T3 Advent Captains are now Veteran Stormtrooper Officers (still gold pauldron).
-Removed Undying Loyalty dark event from Med Droids.

Fixes
-Implemented fix for issue that allowed Shadow Stormtroopers and Terror Troopers to stealth and attack during the scamper phase under certain conditions.
-Removed idle sound effect from Viper Probe Droids and Interrogation Droids, as it seemed to play all across the entire map.
-Fixed potential issue with Scout Sniper squadsight. Adjusted AI.

Update: 30 Apr, 2021 @ 3:18pm

Changes
-Terror Troopers (Chryssalid replacer) and Shadow Stormtroopers (Spectre replacers) will now attempt to hide during scamper phase.
-Jump Troopers (Muton replacer) will now attempt to jump during scamper phase.
-Terror Troopers now have the ability to fire blasts with a chance to stun target for 1 action point.
-Integrated localization for unit abilities. Only included descriptive text for abilities where ability names were not self-explanatory

Balance Adjustments
-Sith Warriors (Advent Priest replacers) may no longer deflect shots if burning, disoriented, poisoned or blinded.
-Increased Phase 3 Dark Trooper (Andromedon replacer) hit points across difficulty levels by about 50% to balance out the lack of a second "robot" phase.
-Extended sight radius for Probe Droids (Viper replacer) and Scout Troopers. Increase scales with difficulty level.
-Reduced ISB Agent (Faceless replacer) hit points.
-Removed AT-RT (ADVENT MEC replacer) death explosion damage. It felt like too many enemies in this mod had gotcha death explosions.
-Increased chance to hit (or made hits guaranteed) for various AOE abilities.
-Removed shred from Jump Trooper attacks.
-Gave Terror Troopers Lightning Reflexes; took them away from Electrostaff-wielding Novatroopers.

Fixes
-TX-130 now drops Sectopod corpse, as intended.
-Sith Sorcerer (Gatekeeper replacer) is no longer weak against tech like robot.

Update: 28 Nov, 2020 @ 4:00pm

-Fixed error in Phase I Dark Trooper loadout.

Update: 11 Nov, 2020 @ 5:08pm

-Adjusted height values for Dark Troopers.

Update: 9 Nov, 2020 @ 1:25pm

-Reduced spawn chance for med droids.
-Limited Shocktrooper spawns to 1 per pod (but it's still possible for a T2 and a T3 Shocktrooper to spawn together).
-Tweaked damage for Dark Trooper Phase 1.
-Med droid's stun syringe can no longer be used on robots.
-Force Leap is now restricted to T2 and T3 Sith Warriors.
-Reduced Sith Warrior damage (Reduced, yes; but they still have the capability to kill an early game rookie with one slash).
-Reduced "dodge" stat for all Sith Warriors to 0.
-Melee parry is now restricted to T3 Sith Warriors.
-Removed ISB Infiltrator health regen.
-Gave AT-RT jumpup transversal.
-Brought Prototype Sectopod replacer in-line with the AT-ST, ability-wise. Renamed to "Refurbished AT-ST."
-Gave Imperial Officers (Advent General Replacers) appropriate rank bars and titles (i.e. Commander/General/Admiral).
-Fixed Phase 1 Dark Trooper single target vibroblade template pointing to an obsolete archetype.

Update: 25 Aug, 2020 @ 2:16pm

-With the exceptions of the Sith Acolyte and Marauder, all Sith now have a chance to counter melee attacks,
-The med droid’s stunner is no longer an automatic hit.

Update: 16 Jul, 2020 @ 4:44pm

-Fixed Riot Trooper T-pose bug.
-Implemented custom UI images for hacking Imperial units.
-Fixed bug with Advent Turrets not inflicting damage on successful hits.
-Made a change that should prevent more than 1 med droid per pod.
-Changed sound effect for DH-17
-Made adjustments to scout pistol mesh.

Update: 10 Jul, 2020 @ 4:15pm

-Fixed Phase 2/3 Dark Trooper loot issues
-Fixed ISB Infiltrator having no voice.
-Tweaked ISB Infiltrator AI, should be more aggressive now.
-Fixed missing archetype for ISB Infiltrator knife.

Update: 4 Jul, 2020 @ 6:24pm

-Major revisions posted. Too many to list.

Update: 19 Sep, 2018 @ 6:29pm

-Fixed error that caused blaster sound FX to ignore the volume slider.