XCOM 2
Advent to Galactic Empire [WOTC]
Showing 11-20 of 38 entries
< 1  2  3  4 >
Update: 16 Sep, 2018 @ 1:22pm

-Fixed error in the encounter lists that was causing Scout Troopers and Scout Trooper spotters to spawn solo.

Update: 25 Aug, 2018 @ 8:56am

-Introduced Mandalorian Mercenaries (comparable to Advent Troopers but with armor and reduced mobility) to supplement other Mandalorian character spawns. This should prevent single Mandalorian characters from spawning.

Update: 18 Aug, 2018 @ 8:11am

-Reworked AI scripts in order to improve enemy logic and address bugs. Enemies have not been observed in testing to attack thin air or attack ignoring LOS. This should also fix the error which allowed unrevealed enemies to attack the squad. Please let me know if these issues continue to occur (but bear in mind that changes may not take effect for missions currently in-progress or for missions that have already been generated on the strategic map).
-Introduced basic Scout Troopers (comparable to Advent Troopers) to supplement the Sectoid replacer Scout Trooper (now renamed to Scout Spotter) spawns. Before, the Sectoid replacer would tend to spawn alone at low force levels.
-Stats on the Sectoid replacer Scout Spotter (formerly Scout Trooper) have been adjusted, the Spotter now has reduced health but greater defense and mobility.

Update: 1 Aug, 2018 @ 4:40pm

-Reduced ranges on Mandalorian Tech Commando rocket launcher, Darktrooper Phase 2 rocket launcher, Mandalorian Pyrotech flamethrower and Darktrooper Phase 3 Plasma Blast.
-All of the aforementioned weapons now also have limited ammo quantities. Tech Commandos have one rocket, Darktroopers can use their heavy weapons twice, the Pyrotech can use his flamethrower three times.
-The Mandalorian tech commando’s rocket launcher now requires 2 actions.
-Fixed issue that caused the paired lightsabers to persist when the Tier 3 Sith Warrior was killed.

Update: 1 Aug, 2018 @ 4:38pm

Update: 31 Jul, 2018 @ 12:14pm

-Changed Sectopod mesh to AT-ST. Will rework sound effects when possible.

Update: 24 Jul, 2018 @ 6:47pm

-Fixed loadout for Advent Captains. Previously all 3 Tier Advent Captains all had Tier 3 blasters.

Update: 24 Jul, 2018 @ 12:16pm

-Fixed issue that prevented the player from being able to skulljack the Tier 1 Advent Captains (i.e. Imperial Army Officers)

Update: 24 Jul, 2018 @ 12:14pm

Update: 22 Jul, 2018 @ 5:22pm

-Fixed missing socket issue for Chosen Hunter replacer.