XCOM 2
Advent to Galactic Empire [WOTC]
Showing 21-30 of 38 entries
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Update: 22 Jul, 2018 @ 10:11am

-Updated tags.

Update: 20 Jul, 2018 @ 7:33pm

-Fixed issues affecting the Spectre replacer's vanish animation.

Update: 20 Jul, 2018 @ 5:39pm

-Altered AI scripts for many units in order to get them to behave more logically (enemies are less apt to stand about without cover or melee attack thin air). Enemies effected include Novatroopers, Darktroopers, Mandalorians, Scouts, Sith, Officers and Infiltrators.
-Introduced new more lore accurate helmets for Imperial Army Troops (thanks once more to Cavily)
-Fixed missing sound FX for scout and officer pistol
-Most blaster anims now use mag pistol muzzleflash.weapon muzzleflashes

Update: 17 Jul, 2018 @ 4:21pm

-Removed extraneous noise from blaster bolt effects.
-Reintegrated T3 Advent Trooper replacer.

Update: 17 Jul, 2018 @ 4:02pm

Update: 16 Jul, 2018 @ 5:30pm

-Integrated new UI icons for converted units.

Update: 15 Jul, 2018 @ 6:03pm

-Changed mesh of the Berserker Queen replacer.
-Fixed missing animations for Berserker Queen replacer.
-Reworked Archon King replacer's AI script and equipment loadout.

Update: 14 Jul, 2018 @ 7:45pm

-All Mandalorian classes are now able to use their jetpacks for tactical relocation or to escape flanked positions.
-Sith lightsabers should now disappear when they are killed (the occasional floating weapon bug may persist).
-Returned the Sith Assassin's missing lightsaber.

Update: 12 Jul, 2018 @ 7:31pm

-Fixed missing animation issues that caused various non-rifle carrying enemies to T-pose
-Tweaked Purifier Replacer names.
-Pyrotech and Tech Commando were missing their arm blades; this has been fixed
-Implemented new meshes for Shieldbearer (Shieldtech), Priest (Sith Acolyte/Apprentice/Warrior) and Psi Witch replacers
-Dark Troopers now have the ability to wallbreak (though you probably won’t see this often)
-Adjusted the material for the hilt on the Sith lightsaber to make it less bright
-Added 1 shred to Darktrooper Ph 2 rocket attack, decreased radius from 6 to 5; added 2 shred to Dark Trooper Ph 3 rifle attack; decreased plasma cannon radius from 14 to 10
-Most blaster projectiles have been altered to use tracer particle effects, which more closely resembles blaster bolts.
-Imperial infiltrators now have the fuse ability.
-Due to a campaign stalling bug, the Cyberus replacer has been changed from an Intel Droid to a Sith Force Adept.

Update: 28 Jun, 2018 @ 6:45pm

-Imperial Infiltrator mask now glows red instead of pink
-Imperial Army troops now have balaclavas and goggles
-Toned down Imperial Officer material glossiness
-Rank 1 Purifier is now an Imperial Army Flametrooper
-Altered follower lists to prevent Stormtroopers and Imp Army Troops from spawning in the same pods. Mandos will only have other Mandos in their pods when they are pod leaders.