XCOM 2
Advent to Galactic Empire [WOTC]
Showing 31-38 of 38 entries
< 1  2  3  >
Update: 23 Jun, 2018 @ 11:36am

-Changed Tier 1 Advent Forces (with the exception of purifiers) from Stormtroopers to Imperial Army Troopers thanks to Cavily providing an Imperial Trooper style helmet.
-Imperial officers now have caps also thanks to Cavily.
-Mandalorian helmets no longer have dents (thanks to DimDim)
-altered mesh for Imperial infiltrator helmet and improved the infiltrator transform animation. No more lingering faceless particle effects.
-Fixed some issues with wristblade cinematics
-Cleaned up the stormtrooper armor a bit more
-Incorporated Musashi lightsaber meshes, and animations for Sith
-The Phase 1 Darktrooper now has a shield, thanks to Musashi and Claus. Phase 1 Darktrooper defense stats have been boosted to reflect this.

Update: 16 Jun, 2018 @ 5:36pm

-Several blasters have been changed over to Galactic Empire era designs (including the E-11, T-21 and DLT-20), replacing certain Clone Wars era weapons.
-Phase 1 Darktroopers now have small radius AOE attacks in addition to single target charging strikes.
-Fixed issues that were preventing Mandalorian Skirmishers from using their jetpacks and Phase 2 Darktroopers from using their rocket launchers.

Update: 9 Jun, 2018 @ 10:02pm

-Added title screen

Update: 9 Jun, 2018 @ 9:58pm

Update: 9 Jun, 2018 @ 9:48pm

Update: 9 Jun, 2018 @ 11:18am

-Applied reveal cinematics to most hostile units
-Introduced cinescripts for certain hostile melee attack actions
-Introduced new POD anims for non rifle-carrying enemies
-Integrated lightsaber sound FX from Musashi’s Jedi Class mod for Sith melee attacks

Update: 3 Jun, 2018 @ 8:58am

Update: 26 May, 2018 @ 3:22pm