RimWorld

RimWorld

Story Framework - Missions & Objectives for your mod!
Showing 1-10 of 30 entries
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Update: 26 Feb, 2019 @ 5:37am

[Auto-generated text]: Update on 2/26/2019 2:36:59 PM.

Update: 29 Jan, 2019 @ 3:30pm

[Auto-generated text]: Update on 1/30/2019 12:30:09 AM.

Update: 29 Jan, 2019 @ 9:26am

[Auto-generated text]: Update on 1/29/2019 6:25:43 PM.

Update: 27 Jan, 2019 @ 3:14pm

[Auto-generated text]: Update on 1/28/2019 12:13:46 AM.

Update: 13 Dec, 2018 @ 2:36am

[Auto-generated text]: Update on 12/13/2018 11:36:33 AM.

Update: 15 Nov, 2018 @ 12:51pm

Update on 11/15/2018 9:50:55 PM.

New:
- Added FailConditions
- Objective and mission list with a check whether to fail on finish or fail of the listed items
- TargetLossSettings to list things that when destroyed, fail the objective, with a check for any item of the list or all items
- List of ThingValues to define items which need to be destroyed to fail
- "any" check to define whether any of the items or all need to be destroyed to fail
- "minColonistsToLose" value to define amount of colonists that can die before the mission/objective fails

- PawnCheck updated to MapCheck
- Checks maps for pawns AND things on the map, no matter if actually owned or not

- Failure info on the top right below the learning helper and above the alerts list.

Changes:
- Locked Mission button replaced with new "Settings" tab
- Settings contain:
- The locked mission toggle
- New extra info view toggle
- Setting to alert the player when any timer is below the set value

Update: 9 Nov, 2018 @ 2:38am

Update on 11/9/2018 11:38:47 AM.

- Added more exceptions to patches for better compatability.

Update: 8 Nov, 2018 @ 8:00am

[Auto-generated text]: Update on 11/8/2018 5:00:29 PM.

Update: 8 Nov, 2018 @ 1:41am

[Auto-generated text]: Update on 11/8/2018 10:41:22 AM.

Update: 6 Nov, 2018 @ 1:08pm

Update on 11/6/2018 10:08:00 PM.

Addition/Fix:
- Added the use of PawnKindDefs to Rewards in IncidentProperties.