RimWorld

RimWorld

Story Framework - Missions & Objectives for your mod!
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Update: 26 Oct, 2018 @ 1:36pm

[Auto-generated text]: Update on 10/26/2018 10:35:56 PM.

Update: 26 Oct, 2018 @ 6:36am

[Auto-generated text]: Update on 10/26/2018 3:36:35 PM.

Update: 28 Jun, 2018 @ 8:17am

[Auto-generated text]: Update on 6/28/2018 5:17:30 PM.

Update: 28 Jun, 2018 @ 7:03am

Update 1.2.1
Changes/Additons:
- "arriveMode" renamed to "raidArriveMode" in IncidentProperties
- "raidStrategy" added to IncidentProperties, use the defName of any RaidStrategyDef, default is "ImmediateAttack"
- Plants now can be dependant on an objective just like Buildings and Items, use the same MissionThingDef as the def type
- "MissionThingDef" now has a "unlockOnObjective" field which is a list of objectives that need to *start* first for this Item/Building/Plant to be available
- "MissionDefs" now have a "modIdentifier" field, this locks missions unless the referenced mod is active
- Repeatable missions now have a custom icon

Fixes:
- Missions should properly repeat now
- Floors shouldn't cause issues with missions anymore
- Repeatable missions won't cause error spam when opening the "Missions" tab

More info on the wiki: https://github.com/RealTelefonmast/Missions-Objectives/wiki

Update: 26 Jun, 2018 @ 12:04pm

Update 1.2.0:
Changes/Addtions:
- "incidentsOnStart" added to ObjectiveDef
- "useMarker" added to ObjectiveDef, removes or allows the marker on targets
- "repeatable" added to MissionDef
- "incidentProperties" list added to MissionIncidentDef for custom incidents
- "Raid" type added to IncidentProperties, allows you to make custom raids

Bugfixes:
- hideOnComplete works now
- missions can actually fail now
- incident properties work as intended

Check the wiki for more info!
https://github.com/RealTelefonmast/Missions-Objectives/wiki

Update: 23 Jun, 2018 @ 2:47pm

[Auto-generated text]: Update on 6/23/2018 11:47:39 PM.

Update: 22 Jun, 2018 @ 3:47pm

Update on 6/23/2018 12:47:24 AM.

Changes/Additions:
- "targetThings","targetPawns","killAmount" and "distanceToTarget" has been reduced to "targets", further info on how it works on the wiki.
- "workCost" renamed to "workAmount"
- "MissionControlDef" can now define a background texture which can be selected in a new "Themes" tab, you can also define new target overlays


Bugfixes:
- "Discover" objective type actually works now.

Update: 16 Jun, 2018 @ 5:41pm

[Auto-generated text]: Update on 6/17/2018 2:41:04 AM.

Update: 16 Jun, 2018 @ 4:10pm

[Auto-generated text]: Update on 6/17/2018 1:10:52 AM.

Update: 16 Jun, 2018 @ 3:43pm

[Auto-generated text]: Initial upload.