Garry's Mod

Garry's Mod

rp_c16_v1a
Showing 1-6 of 6 entries
Update: 2 Jan, 2019 @ 8:16pm

Updated Icon to match the most recent version of the map.

Update: 1 Jan, 2019 @ 6:07pm

Update 4!


General Improvements:

Render / Unrender Optimization!
Decreased the number, FPS has been improved further.

Fixed up and straightened existing missing textures and regular textures.

Soundscapes have been changed and added to certian areas.

Quality of Life improvements:

Overgrowth and patches of grass have been added to non-intrusive, and appropriate areas.

Displacements have been smoothened further.

Additional areas added to certian bases, specifically the compound behind the Metro-station bar.

Resistance Camp is now properly lit up.

Atmospheric and Scenic changes:

Big metropolis vibe has been toned down, the city itself is once again a nice cozy downtown, with the bigger fancier C16 beautifully looming in the distance.

Skybox buildings now have proper lighting, and spotlights, decorating the sky.

Bright apartment texture removed.

Original buiding textures restored, warm brick and stone has replaced the old bright white textures.

The Razortrain Bridge, Outlands Combine base and Nexus Tower now have the C16 stamp.

The Razortrain Bridge now emmits an ambient sound.

The Razortrain horn now has two sounds, The regular horn, and a faint distant one that can be heard throughout the map.

The Citadel now has new sounds for opening / closing.

The Nexus Plaza sector now has an ocean wind, breeze and waves

Update: 28 Dec, 2018 @ 3:17pm

Update 3

General Improvements:

Render / Unrender Optimization!
The further from something you are, the more unrendered it gets. This will cause an increase in FPS.

Removed scattered missing textures, and changed existing ones around

Quality of Life improvements:

Annoying road overgrowth nutered and removed.

Displacements have been smoothened

The tunnel connecting the cave valley and the cave has been expanded to accomidate a road, now vehicles can enter the area.

The cave and valley have been connected VIA a tunnel

Atmospheric and Scenic changes:

The city now matches the original conecpt of City 16! A large booming city with life, clearly singling itself out compared to other cities.

Certian patches of trees have been replaced with small ponds.

The central building in the plaza now has a ladder and an accessable roof.

Overall texture changes to make the city feel more clean and nature-esq.

Update: 8 Aug, 2018 @ 9:54pm

Update 2

General Improvements:

Mild optimization

Removed scattered missing textures

Quality of Life improvements:

The city now has a proper shanty bar, complete with smooth jazz!

Breencast monitors have been added to all apartments.

An additional breencast screen has been added to the second residential sector.

Atmospheric and Scenic changes:

Many lighting improvements

Rooftop textures have been mixed up

The skybox has been changed to match the city.

More overgrown detailing and foliage has been added to the city

Planned improvements for the future:

More nexus and sewer rooms and parts

Central plaza building to be given a proper interior

More optimization

Additional lighting improvements

HDR lighting


Update: 26 Jul, 2018 @ 2:32pm

Update 1

General Improvements:

Fixed R_Drawdecals spam

Removed scattered missing textures

Quality of Life improvements:

A tunnel has been added from the Plaza to the Nexus Plaza. Now units can freely move between the two on a lockdown.

Nexus Train speed decreased, fixing a bug where people standing on the train can cause it to reverse suddenly

Car Lift in the nexus plaza improved, no longer do rising vehicles bounce when the lift comes to a stop.

Atmospheric and Scenic changes:

Many lighting improvements

A new unenterable building has been added to the center of the plaza, this is intended to make the plaza feel less open.

Soundscapes have been improoved and changed around

The city now has a more overgrown and nature-esq vibe to it

The skybox has been changed to a more darker night than the one before

The lighting of most buildings has been changed to a warmer yellow, than the diverse blues, whites and greens

Planned improvements for the future:

More nexus and sewer rooms and parts

Central plaza building to be given a proper interior

More optimization

Additional lighting improvements

HDR lighting


Update: 24 Jun, 2018 @ 11:17am