Darkest Dungeon®

Darkest Dungeon®

Darkest Dungeon Tactics
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Update: 6 Jul, 2018 @ 9:54pm

[Weald] Fixed one missing infestation composition

Update: 6 Jul, 2018 @ 8:38pm

Update: 6 Jul, 2018 @ 5:52am

[Crimson Court] Redid and improved the enemy compositions for champion level missions as well as the Countess / Viscount dungeon compositions.

Update: 6 Jul, 2018 @ 4:42am

[Weald] Typo fix and improvements for apprentice level infestation event.

[Dungeons] Increased the likelihood of champion monsters showing up in Veteran / Champion dungeons as they were fairly low due to the introduction of many new formations.

[Ruins/Weald/Cove/Warrens] Added very rare room encounters with veteran versions of Skiver, Bone Bearer, Virago and Squiffy in the appropriate Veteran dungeons. It should keep things unpredictable.

Note: Champion dungeons will still retain their unique champions which are much more common (compared to veteran). This is in addition to the rare Darkest Dungeon enemy encounters and a far more diversified enemy formation.

[Ruins/Weald/Cove/Warrens] Extended another 12 possible rare encounters with Darkest Dungeon enemies for all champion level dungeons

Update: 5 Jul, 2018 @ 5:24pm

[Encounters] Slightly increased the probability of encounters with native spawns. Encounters that are mixed or featured guest spawns are slightly rarer.
[Crimson Court] Slight improvement in a missed formation. Made a few formations more challenging.

Update: 5 Jul, 2018 @ 5:49am

[Crypts] Introduced the apprentice version of skeletal spearman as a moderately rare spawn in level 1 dungeons.
[Crypts] Introduced the apprentice version of skeletal captain as a very rare spawn in level 1 dungeons.
[Weld] Introduced the apprentice version of large ectoplasm as a very rare spawn in level 1 dungeons.
[Warrens] Introduced the apprentice version of large carrion eaten as a very rare spawn in level 1 dungeons.
[Cove] Introduced the apprentice version of the large crab as a very rare spawn in level 1 dungeons.
Level 1 dungeons should have more variety now, while level 2 and 3 dungeons continue to retain at least 1-2 unique spawns.
[Crypts] Slightly Increased the presence of Chevaliers in veteran and champion dungeons
[Crimson Court] Apprentice dungeons will now be mixed with some unholy monsters.
[Crimson Court] Rearranged and redid some formations and compositions.
A few new unit formations.

Update: 4 Jul, 2018 @ 8:01am

[Experimental]: Introduced the skeletal spearman to the apprentice crypt dungeons and courtyard. It’s a version suitable for apprentice fights and was already in the game but not assigned. Will remove if there are problems with the sound, animation or stats.

Update: 4 Jul, 2018 @ 7:44am

[Warrens] Missed out one bloodsucker composition – it now spawns with the Swine
[Warrens] One of the formations had a brawler at the back – it has been shifted
[Warrens] Improved and diversified specific summon mashes
[Courtyard] Missed out 2 formations. The Bloodsuckers are now mixed with the undead.
[Courtyard] Additional improvements to various formations. Bloodsuckers are now paired more cunningly with the Undead.

Update: 3 Jul, 2018 @ 7:36pm

[Weald] Missed one veteran bloodsucker infestation composition. It now spawns with select swine enemies.

[Weald] Changed up some formations that used two swine slashers in the front and back.

[Dungeons] Extended a few new hallway snake related formations in all dungeons with higher preference for the Weald. Snake’s loot adjusted to sometimes give gold and not always scales. (edits only a single file that to my knowledge no mod makes changes to)

[Dungeons] Extended a small list of formations for Chevalier (bloodsucker) across all veteran and champion dungeons at a low encounter chance, with a higher occurrence in the crypts.

[Dungeons] Slightly increased encounter chances for compositions that completely feature the natural denizens of the region.

[Dungeons] Further reduced the already miniscule chance of Farmstead enemy encounters.

Update: 3 Jul, 2018 @ 8:40am

Improved Crimson Court enemy compositions at apprentice and veteran levels.
Extended several new compositions for veteran and champion dungeons.
Various adjustments to encounter probabilities.