Sid Meier's Civilization V

Sid Meier's Civilization V

Eggman Empire Civilization (G&K or BNW)
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Update: 25 Mar, 2014 @ 7:47am

- Fixed icon compatibility issues with other custom civilization mods.(Thanks Zephyrkul)
- The Death Egg Robot now has 65 melee strength like the Paratrooper, as intended. Its ranged strength is now 65, as well.

Update: 25 Mar, 2014 @ 7:45am

Test update

Update: 18 Oct, 2013 @ 1:48pm

Added Peace and War music themes.
(Like what happens with other leaders, Peace theme plays when you're starting the game, or you're in that leader's diplomatic screen. War theme plays after war is declared.)

It was pretty difficult to find the correct music, since most Eggman themes are usually fast paced and feel very out of place in a Civilization match. The winners were:

Peace Theme: Eggman's theme from Sonic X + Boss theme from Sonic 1 (PAL, Bass & Percussion only)

War Theme: Eggman's theme from Sonic 2006 (which is the modern Eggman theme - it's used in Sonic Unleashed and Sonic Colors as well).

Update: 2 Aug, 2013 @ 3:39am

And so this should be the final version of my mod. I'll update it again if it stops working completely of course.

This version isn't much different from a few days ago, here are the main differences:
- Updated mod's name and description being displayed in the mod selection screen in order to avoid confusion (Was using the old ones, where it states it's only compatible with Gods and Kings)
- Updated Special Thanks


Indeed, added Vice Virtuoso to the Special Thanks section, for providing me some useful advice in getting the mod to work with BNW.
I'll just leave it here, in case you're also having the same problem:

"Buildings.xml -- Delete the <TradeRouteModifier> tag
Trait.xml -- Delete the <TradeRouteChange> tag
This fixes it completely. They removed these tags due to the trade route overhaul."

Update: 2 Aug, 2013 @ 3:38am

After so many days trying to update the info of the mod, finally ModBuddy decided to work as it should.

I'll just leave this here in case you have been problems in updating your mod to the Steam Workshop through ModBuddy:

"Literally just try to upload it again after it timesout, and keep on trying if it happens again until it works. It's just the workshop being crappy."

Thanks flygongengar for this useful piece of advice.

Update: 29 Jul, 2013 @ 9:06am

The mod is now compatible with the Brave New World expansion.
However, right now I'm having some issues in updating the mod title, version number, description and special thanks displayed in-game.

Will try to update that later, seems to be a Steam Cloud issue.

Patch notes:
- Removed tags that were causing the compatibility issues (Thanks Vice Virtuoso!)
- Added leader flavor for trade routes, archaeology and airlifts (Even if these concepts aren't present in G&K, the mod should still work if you only have that expansion)
- Death Egg Robots can now be purchased with Faith
- Added info to Death Egg Robot's description: "Can't be upgraded"

Update: 1 May, 2013 @ 9:37am

Updated spy name list: removed Caterkiller and added Egg Robo again.
Submission will be made Public in about 20 minutes.

Update: 1 May, 2013 @ 8:35am

Official launch day. Since today is International Worker's Day, seemed like a good day for a release. (Robotnik means "worker" in Czech, Slovak and Polish, after all).

Everything should be working as intended.
Units, Buildings, pedia entries, everything. We'll see how this goes.