Torchlight II

Torchlight II

The Noxmer & Darklite Class Pack (now with Dark Noxmer!) (v.465)
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Update: 6 Jun, 2015 @ 12:47am

Published v.465

***Hotfix:
[Dark Noxmer]
- Typo in "Strong Get Stronger" passive, under effectsremove. Caused HP % bonus to stack for every zone change, equipment change, etc leading to insane amounts of HP.

Fixed, so now you won't have 11000HP by the time you get to the goblin mines.

Update: 1 Mar, 2015 @ 11:33pm

Published v.464

***Hotfix for Life Leech issues.


Began AND completed work on new class:
[Dark Noxmer]
Class is a merge of Noxmer and Darklite classes, taking the best of both (also added some other skills). A number of my skills have been reworked for this class.

+20% Damage Resistance
+Character Creation options
+Changed Character base appearance for select screen


[Dark Noxmer - Skill Tree]
+Final Pass
+Tree #1 = Noxmer specialist skills
+Tree #2 = Darklite specialist skills
+Tree #3 = Aura skills

+Icons added
+Skills descriptions reworked where needed
+Placeholder texts replaced
+Levelling paths revised
+Changed tier bonuses where appropriate
+Adjusted some cooldowns


+New, UNIQUE Icons thanks to eleazzaar from OpenGameArt.org with his Painterly Spell Icon packs.
Licensed under CC-BY 3.0/CC-BY-SA 3.0/GPL 2.0

+More UNIQUE Icons thanks to Dread Knight also fro OpenGameArt.org with his Ancient Beast Icons.
Licensed under CC-BY-SA 3.0

[Darklite]
+Added innate 25% Damage Resistance to bring the class in line with other melee classes.

Update: 1 Mar, 2015 @ 8:44pm

Published v.457

Began AND completed work on new class:
[Dark Noxmer]
Class is a merge of Noxmer and Darklite classes, taking the best of both (also added some other skills). A number of my skills have been reworked for this class.

+20% Damage Resistance
+Character Creation options
+Changed Character base appearance for select screen


[Dark Noxmer - Skill Tree]
+Final Pass
+Tree #1 = Noxmer specialist skills
+Tree #2 = Darklite specialist skills
+Tree #3 = Aura skills

+Icons added
+Skills descriptions reworked where needed
+Placeholder texts replaced
+Levelling paths revised
+Changed tier bonuses where appropriate
+Adjusted some cooldowns


+New, UNIQUE Icons thanks to eleazzaar from OpenGameArt.org with his Painterly Spell Icon packs.
Licensed under CC-BY 3.0/CC-BY-SA 3.0/GPL 2.0

+More UNIQUE Icons thanks to Dread Knight also fro OpenGameArt.org with his Ancient Beast Icons.
Licensed under CC-BY-SA 3.0

[Darklite]
+Added innate 25% Damage Resistance to bring the class in line with other melee classes.

Update: 14 Jun, 2014 @ 7:51pm

Published v.446

First pass at additional character appearance options.

[Target]
Noxmer M = 100%
Noxmer F = 0%

Darklite M = 0%
Darklite F = 0%

Dark Hunter M = 0%
Dark Hunter F = 0%

(Just to clarify, the above is just in relation to character customizations, not overall class completeness. Only the Dark Hunter is "super-early-alpha-nastiness.")

Update: 21 Apr, 2014 @ 11:57pm

Published v.444

*Darklite:

- Corrupted Aura:
Fixed an issue where the Move Speed was not being increased as per the description. For some reason the associated effect had been dropped from the skill, essentially making it a blank effect. The other bonuses all work correctly (and did before too).

- Darkside:
Massive fix thanks to Chthon on the Runic Game Forums. Involved a minor rebuild of the skill and the addition of a miniscule shred of damage causing the HP to recalculate. This skill was much more broken than I had realised (the fundamentals were fine, but it was lacking a few small pieces to actually make it work).

All up the skill usage is identical and so are the numbers. The only difference now is that you might notice you lose a single point of HP as damage after you cast. This is essential for the recalculation - Hopefully that 1 point won't cost you the fight!

- A few minor fixes that I have since lost track of, but have no real bearing on anything.


MAJOR ADDITION:
New files for my upcoming class, the Dark Hunter.
This is very VERY alpha, so please do not play it yet.
And yes, it wasn't until after I made the icon and so on that I realised it looks like a Demon Hunter from D3. My bad!

OTHER:
I made a first pass at adding more customise options to the Noxmer in Character Creation. It worked fine for new characters, but it did cause issues with existing ones. Upon loading I had issues ranging from white untextured hair all the way up to a missing head (not really sure how?).

I think I might just need to pay more attention to what I am doing next time!

Obviously you will not run into this issue as I subsequently "purged" the file.... in fire.

Enjoy the fixes!

Update: 17 Jan, 2014 @ 2:56am

Published v.379

*Darklite:

- Malevolence:
Sneakily increased the damage dealt to the caster at all Ranks except for Rank 1.
This was always going to happen (else at level 50, there is no consequence for example) - We just needed some test figures first. I will see how we go with the current increases.

- Darklite Horde:
Fixed the Rank descriptions (well, the descriptions that appear when you reach specific ranks) to avoid some confusion with unit additions.

- Netherite:
Lowered the Cooldown from 9 seconds to 4 seconds.

- Dead Blast:
Increased late-Rank damage scaling (10+).
Rank 15 was 170% Weapon DMG, now it is 220% - This is to encourage use of the skill.



*Noxmer

- Abyssal Leak:
Changed "Find Target Angle" to 0 (meaning it actually fires where you are aiming).
Adjusted text for some additional clarity.


Known bugs:
- Skills that modify HP have a habit of not updating the current value of HP.
An example is "Darkside" - Each use lowers your *current max* HP by a set %, however you end up with values such as 500/300 HP. The total HP drops as it is supposed to but not the current. Anyone with any idea on how to fix this is free to tell me how! You will be credited ;)

Update: 23 Nov, 2013 @ 5:57pm

Published v.378

*Darklite

- A Bloodied Blade:
Changed "Damaged Bonus" from unspecified to "All."

- Deathly Storm:
Found the tricky little fellow that was preventing the extra bursts from spawning.
The burst quantities are now 5, 7, 9, 11 based on rank.


Known bugs:
- Skills that modify HP have a habit of not updating the current value of HP.
An example is "Darkside" - Each use lowers your *current max* HP by a set %, however you end up with values such as 500/300 HP. The total HP drops as it is supposed to but not the current. Anyone with any idea on how to fix this is free to tell me how! You will be credited ;)

Update: 17 Nov, 2013 @ 2:29am

Published v.373

*Darklite

#Hotfix:
- Bloodied Clarity was found to be quite problematic (and very hungry for your fleshy goodness).
The endless HP drain is now fixed. Mana regen was also doubled (still very small though).


Known bugs:
- Skills that modify HP have a habit of not updating the current value of HP.
An example is "Darkside" - Each use lowers your *current max* HP by a set %, however you end up with values such as 500/300 HP. The total HP drops as it is supposed to but not the current. Anyone with any idea on how to fix this is free to tell me how! You will be credited ;)

Update: 19 Oct, 2013 @ 10:30pm

Published v.361

*Darklite

- Halved the cooldown on "Blade Shards" from 8000ms to 4000ms.

Still debating whether or not to add a big mob to the rank 10 or 15 Dark Intervention to accompany the Wraiths. Any suggestions?


Known bugs:
- Skills that modify HP have a habit of not updating the current value of HP.
An example is "Darkside" - Each use lowers your *current max* HP by a set %, however you end up with values such as 500/300 HP. The total HP drops as it is supposed to but not the current. Anyone with any idea on how to fix this is free to tell me how! You will be credited ;)

Update: 13 Oct, 2013 @ 2:05am

Published v.360

*Darklite

- "A Darker Path" passive skill adjusted.
The skill has been changed to work much more logically. I was thinking too far afield when I first made the HP/Mana leeching and did not think to use the obvious effects (for some reason). I have changed this now so it is absolutely *clear* what you steal from the enemy per hit.

You may need to respec the skill to receive the new benefits.

Debating whether or not to add a big mob to the rank 10 or 15 Dark Intervention to accompany the Wraiths. Any suggestions?


Known bugs:
- Skills that modify HP have a habit of not updating the current value of HP.
An example is "Darkside" - Each use lowers your *current max* HP by a set %, however you end up with values such as 500/300 HP. The total HP drops as it is supposed to but not the current. Anyone with any idea on how to fix this is free to tell me how! You will be credited ;)