Torchlight II

Torchlight II

The Noxmer & Darklite Class Pack (now with Dark Noxmer!) (v.465)
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Update: 3 May, 2013 @ 10:45pm

Published v.153

Major Overhaul to Nox Missile skill from Tree #1.

1. Changed Animation from Kick to Left-Handed Throw. Looks more viable!
2. Got rid of ghost +0 Poison modifier which was lingering from an EmberMage Affix.
3. Replaced said Affix with a custom one. It now actually adds poison damage like it should. This damage will scale with your level and receive bonuses from the appropriate passive.
4. Changed Tier 1 bonus. Knockback bonus was pointless due to Affix (including the new custom one) already applying it. Tier 1 bonus is now an Armor Degrade per hit.
5. Moved all the Tier Effects to be nested within the appropriate level's Trigger, meaning they should be guaranteed to work (within their appropriate % ranges of course). Where they were prior, they may not have triggered.

If you do not see the +poison damage on the Missile skill please let me know ASAP. GUTS seems to hate me adding custom Affixes and it may not work correctly for you. If you cannot see the poison damage listed in the skill description in the tree, I may need to change these to simple Effects instead.

Update: 2 May, 2013 @ 7:37pm

Published v.132

Small file fix to *Noxmer_Base.dat. The file previously had a certain Boolean set that may or may not cause issues. The base Arbiter file also has this set, whereas all the other classes do not.

Switched this Boolean off out of caution.

Update: 2 May, 2013 @ 7:25pm

Published v.131

Major Fix related to Noxmer Base class files and directories
The female and male noxmer files were correctly referencing the Noxmer_Base, but the path they were using will not work for other people.

Long story short, the GUTS editor decided it would be prudent to expect everyone to have my source files as well as the .mod.

This is hopefully the only fix needed, but don't be surprised if there is a quick subsequent one after this.

Huge thanks goes to BemusedBear for taking the time to open up the mod and taking a look around!
Without him, this troubleshooting step likely would have taken me quite some time!

Update: 2 May, 2013 @ 8:15am

Published v.130

Some skill name changes.

Update: 2 May, 2013 @ 8:04am