ARK: Survival Evolved

ARK: Survival Evolved

Game of Thrones RP Island Extension | Finished
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Update: 14 Jul, 2018 @ 10:29pm

Suuuuuuuper big patch. There are a couple texture and clipping issues, these will be fixed ASAP.

Added 76 re-textured and tweaked armour pieces;

Archer, Cotton, Tribal, Night's Watch, Night's Watch Ranger, Wildling, Wildling Warrior, Militia, Squire, Knight and 4 sets of shields; Refined Metal, Bronze, Hardened Steel, Yronwood.

All have had their textures reworked and their armour value and durability increased exponentially.




Two new custom tables to craft these new items in.

Tailors Alterationist Station and Metalsmiths Alterationist Station. (Try saying those 3 times fast!)

There will be blueprint paths released for these soon and will be posted in the discussion tab with the others- you can imagine this will take a while :'D!

Also some name issues if you try to wing the path names with "Armour" and "Armor" just to make it more fun.

Update: 10 Jul, 2018 @ 3:59am

New preview pictures!

Big patch!

Silver and Gold nodes have been added to the map! Just like you would expect they can be found in riverbeds and rocky outcrops.

Custom Gold Forge added, to make shiny coins from your ore!

See spawncodes in discussion for paths.

Changed Ascendant items back to old school red, for our colourblind roleplayers.

One obleisk removed, for now ;)

Update: 8 Jul, 2018 @ 6:48am

Added a land bridge at 50x50ish- fixed up a bizzare lighting error near the wall.

Update: 8 Jul, 2018 @ 6:01am

-

Update: 7 Jul, 2018 @ 4:27am

Texture quickfix!

Update: 7 Jul, 2018 @ 3:54am

Highly unsure if this patch will work! Hold your butts (May revert!)

Update: 7 Jul, 2018 @ 12:10am

>Fixed the last of the clipping issues on both The Vale and the Iron Islands.

Update: 6 Jul, 2018 @ 8:20am

>Fixed the blizzard particle effects- no more boxes of doom (let's hope!)

Update: 6 Jul, 2018 @ 7:14am

Changelogs for this patch;

>Fixed for texture issues on top of wall.
>Added collision inside of tunnel.
>Added collision on the top of the wall.
>Removed collision from the snow piles to prevent awkward ground level.
>Added the snow effects.

-Aware of the hanging cages being janky on the Iron Isles- patching in future.

Update: 6 Jul, 2018 @ 3:56am

Big patch!
Changelogs for this patch;

Castle Black
Added a fully custom elevator cage styled to the one in the tv show.
Added custom black powerless elevator tracks for said elevator.
Added scaffolding where the elevator should be placed- they have no blocking volume purely for aesthetics.
Added 4 guide poles for placement of tracks so that wall collision won’t happen- again no blocking volume you can build straight over them.


The Wall
Changed the size of the tunnel through the wall. It is now much narrower and much shorter.
Added many more winter effects to the top of the wall (permanent) all the way along the wall ranging from light snow to full blown blizzards.
Added snow tunnels, paths, lookout platforms and scaffolding to replicate the top of The Wall (see show for reference)
Added reverb to the tunnel.
Removed 30% of the landmass at the top of the wall directly above the tunnel in the wall to make it more realistic.
Removed texture issue on the northern side of the wall.
Removed the awkward crack on the north eastern side of the wall.

Iron Islands
Added roughly 30% more landmass that is flatter and pushed out the islands a bit more.
Added some water effects, more fog, immersive items.
Fixed the massive amount of collision issues and lack of collision when running across the islands- you shouldn’t fall through them anymore.

The Vale
Completely remade the path up to The Eyrie. It is not as slanted nor tilted along the path.
Removed some of the awkward support pillars from under the Eyrie itself, the view down the Moon Door is now far more accurate.
Changed the killzone of the Moon Door so that it is lower, gives more time to free fall before dying.
Fixed all collision and clipping issues along the path.
Fixed teleporting issue when running along the Eyrie.