Darkest Dungeon®

Darkest Dungeon®

Darkest Dungeon Tactics (Formations only)
Showing 11-16 of 16 entries
< 1  >
Update: 5 Jul, 2018 @ 5:50am

[Crypts] Introduced the apprentice version of skeletal spearman as a moderately rare spawn in level 1 dungeons.
[Crypts] Introduced the apprentice version of skeletal captain as a very rare spawn in level 1 dungeons.
[Weld] Introduced the apprentice version of large ectoplasm as a very rare spawn in level 1 dungeons.
[Warrens] Introduced the apprentice version of large carrion eaten as a very rare spawn in level 1 dungeons.
[Cove] Introduced the apprentice version of the large crab as a very rare spawn in level 1 dungeons.
Level 1 dungeons should have more variety now, while level 2 and 3 dungeons continue to retain at least 1-2 unique spawns.
[Crypts] Slightly Increased the presence of Chevaliers in veteran and champion dungeons
[Crimson Court] Apprentice dungeons will now be mixed with some unholy monsters.
[Crimson Court] Rearranged and redid some formations and compositions.
A few new unit formations.

Update: 4 Jul, 2018 @ 7:45am

[Warrens] Missed out one bloodsucker composition – it now spawns with the Swine
[Warrens] One of the formations had a brawler at the back – it has been shifted
[Warrens] Improved and diversified specific summon mashes
[Courtyard] Missed out 2 formations. The Bloodsuckers are now mixed with the undead.
[Courtyard] Additional improvements to various formations. Bloodsuckers are now paired more cunningly with the Undead.

Update: 3 Jul, 2018 @ 7:35pm

[Weald] Missed one veteran bloodsucker infestation composition. It now spawns with select swine enemies.

[Weald] Changed up some formations that used two swine slashers at the front and back.

[Dungeons] Extended a few new hallway snake related formations in all dungeons with higher preference for the Weald. Snake’s loot adjusted to sometimes give gold and not always scales. (edits only a single file that to my knowledge no mod makes changes to)

[Dungeons] Extended a small list of formations for Chevalier (bloodsucker) across all veteran and champion dungeons at a low encounter chance, with a higher occurrence in the crypts.

[Dungeons] Slightly increased encounter chances for compositions that completely feature the natural denizens of the region.

[Dungeons] Further reduced the already miniscule chance of Farmstead enemy encounters.

Update: 3 Jul, 2018 @ 8:44am

Improved Crimson Court enemy compositions at apprentice and veteran levels.
Extended several new compositions for veteran and champion dungeons.
Various adjustments to encounter probabilities.

Update: 2 Jul, 2018 @ 7:24pm

Encounters within the Crimson Court are now more varied and challenging. Skeletal variants will now pair up with the Bloodsuckers.

Shambler spawn chance in all dungeons reduced to the same probablity as other rare guest encounters.

Minor adjustments to some formations, mostly to make them more challenging.

The Castellan formation(s) that arrives with the infestation is now mixed with the dungeon's native spawns.

Minor adjustments for variation to monster types that are summoned when stalling.

Update: 2 Jul, 2018 @ 2:59am