Space Engineers

Space Engineers

VCZ Modular Cockpits with Dashboard Indicators
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Update: 17 Aug, 2018 @ 5:51pm

Updated the model to reflect the added Indicators for:
--- Radio Antenna
--- Beacon
--- Ore Detector
(Can not believe for almost a month nobody told me I have forgotten to add the updated model :)

Update: 24 Jul, 2018 @ 1:38am

Update 1.2:
- Finalized optimizations;
- Terminal controls will now be saved when they are changed (instead of every 2 minutes regardless of change);
- Added Indicators for:
--- Radio Antenna
--- Beacon
--- Ore Detector
- Added Terminal Controls for the above Indicators;

Update: 20 Jul, 2018 @ 7:05pm

Update 1.2:
- Finished the optimizations to the script (for now)
- Added the rest of the Cargo Indicators:
--- Drills
--- Welders
--- Grinders
--- Gatling Guns
--- Reloadable Missile Launchers
--- Missile Launchers
--- Gatling Turrets
--- Missile Turrets
- Added Version check - newly added features will be enabled automatically, regardless of previous settings in the cockpit (for those who don't read change logs)
- Rearranged some of the Terminal Controls
- Fixed recoloring breaking the Canopy
- Cockpit will now automatically place all 3 LCDs in their place for you to build (I am not sure if I didn't add this in the previous update, but I am listing it here ;) )
- Added Low and High warnings in both Elevation Indicators (Low and High are the levels of warning, not the height)
- Added sliders for selecting altitude for Low and High warnings in both Elevation Indicators
Both warnings are visual only at this moment. Orange is Low warning, Red is High warning. I may add audio warnings later. For Surface warnings the closer you get to the ground, the higher level the warning is. For Sea Level it is reverse - the idea is to warn when your atmospheric thrusters and parachutes are no longer effective.

Update: 9 Jul, 2018 @ 7:03pm

Update 1.1:
- First part of performance optimizations.
- Added Shields indicator. Works with DarkStar's Defense Shield and Cython's Energy Shield. (Please don't use both on the same grid - it shouldn't break but I haven't actually tested such scenario.)

Update: 4 Jul, 2018 @ 3:37am

Update 1.02:
Fixed crashing on DS.
Possibly fixed Canopy bugs (on closing lowering more than needed).

Update: 3 Jul, 2018 @ 7:27pm

Update 1.01:
Thanks to a small additional script given to me by AutoMcDonough I managed to remove a lot of checks my script was doing. That also meant that I could get rid of 3 subparts to the main model.
Also I've made a few optimizations to the model and dropped the tris count below 7000.
All this should help with poor performance on slower computers or heavy worlds with lots of other mods and other things slowing down the game.

Update: 3 Jul, 2018 @ 4:49am

First Upload!