Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Vanilla: Beastmen)
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Update: 25 Jan, 2022 @ 3:06pm

Changelog 2.4.4

- Fixed an issue where the Necrotect skill that increases Ushabti capacity was not working as intended

Update: 25 Jan, 2022 @ 11:44am

Changelog 2.4.3


##Arkhan##

- Arkhan is now once again able to raise Zombies and Skeleton Warriors via the Raise Dead spell
- The level 10 skill 'Liche King' now also increases recruit rank for Lich Priest (Vampires) heroes

##Technologies##

- Proclamation of Befoulment & Proclamation of Despair technologies have had their effects updated

##Landmarks##

- The Vault of Nagash has been re-designed and now provides unique bonuses for The Followers of Nagash
- The Black Tower of Arkhan landmark can now be constructed at tier 3, down from tier 4
- The Great Halls of Nagashizzar landmark now provides some additional bonuses

##Garrisons##

- The Garrison ability 'Deathstorm' now has a new visual

##Units##

- Skeleton Archers & Ushabti Great Bow missile projectile visuals updated
- Hexwraiths have been added to the Raise Dead pool
- Capacity effects that increase vanilla Ushabti now also increase Arkhan's Ushabti

Update: 22 Jan, 2022 @ 1:18am

Changelog 2.4.2

- fixed an issue where the red skill 'Dark Creatures' was incorrectly providing a bonus to charge, instead of weapon strength

Update: 13 Jan, 2022 @ 2:30pm

Changelog 2.4.1

- fixed an issue where Bloodline Lords had missing unit cards, portraits and skills (submod)

Update: 6 Jan, 2022 @ 12:45pm

Changelog 2.4

##New

- New Zombie Dragon unit
- New unit card for the Raise Dead Zombies spell
- New Ushabti & Ushabti Great Bow unit variants
- New Tomb Guard variants
- Updated various Technology node icons with new art & descriptions
- Tainted Tomb Kings (generic)
- New garrison army ability 'Deathstorm' that replaces Legionary Barrage
- Updated unit cards for Crypt Ghouls, Crypt Horrors, Cairn Wraiths, Hexwraiths & Tomb Guard
- Updated effects for the Lost Necropolis of Mourkain & The Great Boneyard landmarks
- Thematic garrison for Arkhan's Black Tower landmark

##Reworks##

##Arkhan

- Reworked Arkhans skill tree so it's now less bloated
- Reworked Arkhan's Lore of Vampires
- The Skills 'Tainted Constructs', 'Dark Creatures', 'Gigantic Bats', 'Skeletal Legions' have now been moved to the red skill line & replaced vanilla Tomb King equivalants
- Arkhan's level 20 skill 'First of the Mortarchs' has been reworked
- New land attack animations

##Liche Priest (Vampires)

- Now has a new UI recruitment category
- New updated unit cards
- New innate traits

##Tainted Tomb Kings (generic)

- Now has a new UI recruitment category
- Unique set of level 10 skills

##Tainted Tomb Kings (Dynasty Lords)

- Reworked Arkhan’s unique Tomb King lords so they now have unique traits and some extra skills. The original unique Tomb King lords have now become accessible via the usual Lord recruitment panel
- Tomb King of Grief – passive trait that deals AOE damage in a small radius around the caster
- Tomb King of Terror – passive trait that debuffs leadership and speed in a small radius around the caster
- Tomb King of Madness – passive trait that enables a contact effect that inflicts rampage on enemy units
- Tomb King of Sacrament – passive trait that enables a few bound spells
- Two new sets of level 10 skills, one that buffs the lord, the other that buffs Grave Guard. Each lock the other out. Choose wisely...

##Raise Dead Mechanic

- Grave Guard can now only be raised via the Raise Dead mechanic
- Cairn Wraiths & Mortis Engine units can now be raised via the Raise Dead mechanic
- Adjusted the Raise Dead Script with various fixes and improvements
- UI has been updated

##Adjustments

- Adjusted Skeleton Archer projectiles
- Necropolis building chain buffs reworked
- Arkhan’s ‘Rain of Souls’ army ability has been reworked
-‘Ethereal Reaping’ technology now enables the passive ability ‘Wayfarer’ for Cairn Wraiths, Hexwraiths & Mortis Engine units

##Bug Fixes

- Fixed various unit card & UI issues
- Liche Priest (Vampires) now has Skaven discoverability like other Liche Priest variants
- Attrition tables updated to cover all of Arkhan’s units

Update: 4 Nov, 2021 @ 11:51am

Changelog 2.3.8

- Fixed an issue where Lord Recruit Rank was not applying correctly from the Necropolis Building Chain

Update: 16 Sep, 2021 @ 10:52am

Changelog 2.3.7

- fixed an issue where Crypt Ghoul & Dire Wolf unit capacity was not increasing correctly

Update: 4 Aug, 2021 @ 10:09am

Changelog 2.3.6

- Worship of Asaph Commandment now provides untainted once again (fixes an Arkhan vs TK issue with commandments)

Update: 28 Jul, 2021 @ 4:58am

- Updated cdir_military_generator_unit_qualities_tables & cdir_military_generator_template_ratios_tables (AI only)

Update: 26 Jul, 2021 @ 12:27pm

Changelog 2.3.5

###Raise Dead

- Arkhan can now access the Raise Dead UI and resurrect minions to help in the fight against Settra and to bring about the resurrection of his master, Nagash
- The units available are limited to Skeleton Spearmen & Swordsmen, in addition to Crypt Ghouls, Fell Bats and Dire Wolves, with higher replenishment chances when a province is fully under Arkhan's control
- This mechanic will be expanded on gradually over time with stronger monsters being available from certain regions
- Huge huge thanks to sh1ny for the custom made script that made the Raise Dead mechanic possible.


###Arkhan's unique Tomb King Lords

- "Taint of Nagash" skill now increases post battle loot and enables the bound spell `Gaze of Nagash`
- "Blessed Blades" skill now enables `Poison Attacks` and increases melee attack by +3
- "Desert Crown" skill aura effect reduced to 2/4, down from 4/8, and aura size 25/50, down from 50/100
- 5 new traits have been added to the character selection pool
- Tomb King is no longer able to equip arcane items

###Technology

- "Cursed Relics" now increases armour by +10, down from +15
- "Unnatural Strength" now increases weapon strength by +10%, down from +15%
- Updated "Defiled & Desecrated Dynasty" with some flavour text


###Unit Cards

- Updated unit cards for Skeleton Warriors and Spearmen

###Units

- New skeleton archer unit which functions the same as the regular variants but with unique projectiles
- Skeleton Archers can be recruited from the Burial Mound
- Fell Bats, Dire Wolves, Crypt Ghouls can now only be recruited from garrisons & Necropolis building chain
- Nagashizzar Guard can now only be recruited from the Halls of Nagashizzar landmark. Capacity slightly increased
- Nagashizzar now have unique shield designs

###Arkhan's Chariot

- Now also enables the wayfarer ability

###Climate

- Tomb Kings now have Temperate climate suitability

###Buildings

- New building icon for the Necropolis building chain

###Realm of Souls

- Arkhan's VC units now have a unique version of the Realm of Souls ability with a different visual