Torchlight II

Torchlight II

Bandits Dungeon-Master
Showing 1-10 of 30 entries
< 1  2  3 >
Update: 28 Oct, 2013 @ 12:16pm

Published v.34

Updated the mod to integrate the new LAO 2.0, with new and improved items! Sorry for any inconveniences this causes.

**********************************************************************************
Including Brutal Bosses mod to give them some more punch to go with their health regen. I am considering tweaking some of these as well to increase the movespeed of the bosses. ****Have to make sure these were in the patch.

Update: 29 Aug, 2013 @ 9:49am

Published v.32

Including modified resurrection menu that will select the middle option automatically and allow you to revive one click faster! :)

Update: 27 Aug, 2013 @ 12:05pm

Published v.31

Updating RNF's LAO mod.

Update: 23 Aug, 2013 @ 10:14pm

Published v.30

Another revision to the resurrection weights, bumped the very highest weights up just a bit more.

Update: 23 Aug, 2013 @ 11:40am

Published v.29

adding in Tiered passives mod. Also going to go over the death punishments and reduce the amount of fame lost by half across the board I felt that it was a little too harsh on the fame loss since it is such a scarce comodity. I also rebalanced the weights of them all to make the rare options all that more rare.

Update: 14 Aug, 2013 @ 6:35pm

Published v.28

updating latest affix expansion, wayback fixed a bug with some cannons showing up invisible.

Update: 13 Aug, 2013 @ 3:55pm

Published v.27

Including the modifications to Globals.dat made in Better Sorting to include the "Lite" version of his mod. Gems and Inventory sort better but not all gems sort by type and/or rank. This is a good compromise inclusion because it allows people to install the mod and not lose any items because of all the unittype switching that he had to do in order to organize the gems. In all this is a nice change. I am also increasing the armor bonus from vitality slightly up to .325% per from where it is now at .25% per.

Update: 11 Aug, 2013 @ 12:23am

Published v.25

adjusted the bonus armor down to .25 per vitality from 1 and slightly increasing HP per vitality to 11.25 from 10. There is still no deminishing return for vitality and will be at a constant rate. I have also reduced the price of respecing at the respec NPC.

Update: 23 Jul, 2013 @ 12:21pm

Published v.24

greens and blues now have enchant slots like vanilla, but unique has had a buff to the slots to make the new random unique items that were recently added more power. Look out for those items with the name "unknown" instead of "mysterious" and they are random stat unique items.

Update: 23 Jul, 2013 @ 11:11am

Published v.23

doing a balance pass on the amount of enchant slots items get, toning down greens and blues.