Torchlight II

Torchlight II

Bandits Dungeon-Master
Showing 11-20 of 30 entries
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Update: 22 Jul, 2013 @ 8:54am

Published v.22

Updating to latest daylight robbery.

Update: 21 Jul, 2013 @ 6:38pm

Published v.21

Including a buff to the vitality stat by wayback Vitality Re-balance.

Update: 21 Jul, 2013 @ 5:22pm

Published v.20

Adding in two fantastic mods from RnF called RnFs Skill Spells v1.3a medium and LAO v1.0d Medium Drop Rate

Update: 20 Jul, 2013 @ 7:39pm

Published v.19

updating traps hurt, toned back the poison damage.

Update: 5 Jul, 2013 @ 9:20pm

Published v.18

updating daylight robbery

Update: 30 Jun, 2013 @ 12:00pm

Published v.17

Affix expansion brings some more balance tweaks for the new affixes, and the mod is now fully up to date with version v.37

Update: 27 Jun, 2013 @ 10:22pm

Published v.16

Daylight robbery added ArmorRacks to the game.

Update: 24 Jun, 2013 @ 2:42pm

Published v.15

Updating the mod to inlcude changes made to Daylight robbery and Affix expansion. I was on a summer vacation so I have been out the week.

Update: 8 Jun, 2013 @ 10:14am

Published v.14

Pushing updates to daylight robbery. zParticle added a few more ways to get resist potions to drop, and a few other small but interesting changes.

Update: 6 Jun, 2013 @ 12:16am

Published v.13

Scaled back the poison damage buffs, I also gave them the same min max range for now. Untill further testing on this damage values I would not be sure whether I should increase or decrease when it is constantly giving random results. Especially when a max roll is twice the min roll, I have no way to tell if the people are being hit with back to back max rolls, or if the min damage is just way too high. Min damage has been reduced by about half, and max damage has been set to the new min values.

Updating to the newest version of affix expansion.