Torchlight II

Torchlight II

Bandits Dungeon-Master
Showing 21-30 of 30 entries
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Update: 1 Jun, 2013 @ 7:59pm

Published v.9

Reduced weapon % damage of instant explosions but the damage ranges are still increased.

Adding in Affix Expansion mod which is a massive overhaul of the Affix system. Many new powerful affixes will be able to spawn, and they will add a lot of variation to your green and blue items.

Update: 30 May, 2013 @ 11:41pm

Published v.8

Updating to the new version of traps hurt. I bumped up poison damage to where I originally wanted it. Did not realize how the duration factored into the damage.

Update: 25 May, 2013 @ 2:44pm

Published v.7

Changing some recent modifications to chest spawns. Made a new spawntype for Rare armors, Weapons and Trinkets. Huge Chests now spawn Rare Set items, Instead of unique.

Also am including zParticles Smooth Teleport which does not change Teleport to be unbalanced, but simply makes it not so noisy! :) fun addition to the mod in general.

Update: 25 May, 2013 @ 1:03am

Published v.6

Adding Unique Item spawns to Boss Chests, Secret rooms chests, and Huge Chests. I want people to feel that they got something worthwhile when they complete those big boss battles which can be pretty long epic fights.

Update: 24 May, 2013 @ 5:36pm

Published v.5

Updating to current version of Daylight Robbery :D He updated a lot of the effects and fixed one that was not working fully. Even more variety in your environments!

Also updating the details of the mod.

Update: 24 May, 2013 @ 4:25pm

Published v.4

Update: 21 May, 2013 @ 10:48am

Published v.3

Golden Chest with Uniques is a recent addition that feels like a perfect fit. No more getting a crap socketable and a green item from that golden chest you spent time unlocking!

Update: 17 May, 2013 @ 11:48am

Published v.2

Removing special characters from the quotes, they were not showing correctly with ubuntu font.

Also bumping up the health regen to 1 from .1, it doesnt seem to take anything less than 1

Update: 13 May, 2013 @ 3:22pm

Published v.1

This is a Rule mod similar to several others that modify the rules on items, gold drops, mana regen, health regen, draw distance, loading tooltips, resurrection and Fame titles. This is what I prefer to play with when I am playing on Elite difficulty, these adjustments to the game are a merging of several ideas to create one awesome dungeon crawling rulebook.

OK!

Mana Regeneration has been bumped up from 4 to 5. This allows you to get your character started without being limited by your mana bar so heavily, you will still need those mana potions though.
Health regen has been added to the game at 0.1. This may not seem like a huge thing, but that means a boss who is sitting there in another room is slowly healing up. Puts a timeframe on getting back, and also helps with early game character creation.
Gold amount has been moderately increased based on difficulty.
Included the changes made in Lore Loading Tips and some of the lore descriptions from a post on the FORUMS[forums.runicgames.com] to expand on the variety of the loading tips. I also pruned a lot of the default loading tips that are just unnecessary, but kept some I felt still fit.
Included zParticles Daylight Robbery mod because I love his changes to interactables.
Expanded the available Titles into a new and more robust list of Titles you can aquire through gaining fame.
Used synergiesHighloot as the base of all the rest of the settings in globals.dat, so this will act as an equivalent to maximize the range of xp and loot distribution. I have reduced the chances of Unique items appearing compared to the original Highloot mod.
This adds a random nature to death as well, introducing a luck based death system. The more you die the more chances to meet Death, who does not particularly enjoy the presence of mortals.

Update: 13 May, 2013 @ 3:15pm