Team Fortress 2

Team Fortress 2

Helltrain (Timed CTF)
Showing 21-27 of 27 entries
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Update: 30 Jul, 2018 @ 10:19am

-Fixed a couple weird textures
-Fixed a weird reflection
-Made some areaportalwindows less agressive
-Fixed a missing shelf in the ghost room

Update: 29 Jul, 2018 @ 4:55pm

-Fixed a missing area portal window's brush
-Cleaned up some old logic artifacts
-Fixed some overlays with no assigned faces
-Optimized some beam models and fixed some mistakes
-Fixed some outdated IO
-Upgraded the ghost even more. I didn't know that the ghost boo sounds were randomized already in the vo sound script.
-Made the divider even less confusing
-Made falling off the train more exciting
-Fixed some misaligned textures in weird spots
-Fixed the wod jarate effect not doing anything

Update: 28 Jul, 2018 @ 11:42am

-Fixed an exploit with the on-cap-portal-to-spawn, where blue people could get into red spawn.
-Skeletons spawn camped people during the dance taunt affect, so they are removed.
-Changed the wheel of doom to spin after teleport, to make it seem less random and out of place.
-Made the divider between the two trains less confusing.
-Fixed explosion sounds being too loud at close range and too quiet at far range.
-Upgraded the ghost to warn players when it appears.

Update: 27 Jul, 2018 @ 6:01pm

-Fixed the ghost logic not stunning people soon enough
-Fixed the lighting on some window frames
-Added a bit more light to the front of the red train

Update: 26 Jul, 2018 @ 6:23pm

Update: 25 Jul, 2018 @ 8:02pm

Update: 25 Jul, 2018 @ 4:43pm