Conan Exiles

Conan Exiles

Tier 4 Followers - Always Spawn - v5.7.7
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Update: 1 Jun, 2019 @ 2:12am

  • Removed all but 1 Thrall from the long list of edits I did to buff up various Tier 4 Thralls so that all Tier 4 Thralls used Elite Stat Mods instead of randomly some using them and some not.

    I kept the Cannibal Brute since people seemed to like the fact I fixed the 20% increase size when converting it. As previously mentioned, it will be the only such Thrall I do this for, and will be expanding that fix in my future other Thrall mod.

    Side effects of this removal will result in those Thralls that I changed being nerfed back down to their vanilla stats. Thus, they will have less health, less damage, and etc.

  • Here's the full explanation of this change:

    This change was mostly made because of language compatibilities. Modding has very little support for multi-language, whatever language the mod author uses, ends up being the same for everybody. This was an oversight on my part, and will instead move it into a future upcoming Thrall mod (where it will have to be English only). Honestly there is only one column that I changed, but the way modding works now, if you change one thing, that means you have to copy an entire row. Which results in the language problems. There has been a long discussed update to the dev kit to allow us modders to edit a single column, which would solve all of the language problems. So if or when such a thing comes to the dev kit, I won't have to have English only mods anymore, and that would be grand.

    There were also a small handful of complaints that didn't want to see these Thralls use (what I forsee) as the correct StatModifierTemplate. This is extra confusing to me because Tier 4 Thralls not using Elite stats may have been an oversight and could be adjusted in the future in a official update. This is not the first time that I've made a correction ahead of time that an official update ended up doing itself. This includes adding Thralls that are in the Spawn Tables but weren't found on the map due to a simple mistake, but were later added to the map. I've been doing this since the very first verson and have always been clear on that. Going forward, I won't be changing this practice. If I find a mistake, I'm going to correct it. If you want a true "vanilla" mod that ONLY increases the spawn rates of existing Thralls, and nothing else (no bug fixes, etc), you have been subscribed to the wrong mods.

  • A note on keeping custom Thralls

    This mod has always been about making access to unique Thralls easier. A Vanilla + as it were. Various factions for one reason or another, are missing various Thralls that many other factions have. Adding the custom Thralls was and is my attempt to balance that out a bit. I won't be removing them despite the complaints. Instead, I'll be releasing a small add-on that effectively removes the custom Thralls if a player wishes it to be that way. It is not possible to add or create a mod that let's you Toggle them on or off as you please (I looked into it). Nor is it possible for me to add them into their own mod without having 6 total different versions of the Tier 4 Thrall mods (We spend enough time on these mods as it is without having to maintain yet more versions).

    As far as any danger to what happens to those custom Thralls, I gave every custom Thrall it's own unique Icon. That way you know that the Thrall will no longer be available if you decide to remove the mod at a later date. If you made a mistake and removed the mod on accident, as long as you didn't destroy the Thrall, it can be recovered simply by readding the Mod. If you have concerns that I won't be maintaining these mods anymore, please see the note I include on all my mod pages. I've been modding since April of 2018, I won't be discontinuing Conan Exiles modding so long as official updates continue to happen.

Update: 1 Jun, 2019 @ 1:53am

Update: 1 Jun, 2019 @ 1:50am

Update: 20 May, 2019 @ 8:11pm

  • Usual update to make the mod compatible with the latest version of the game

  • 30 + new custom Thralls made and added to the mod.

    I wanted to fill in the gaps for certain factions that had missing Thralls that many other factions had. Most of these were in the Darfari and Dogs of the Desert factions. My additions aren't complete but I didn't want to keep going and push the update back additional days when it's already been delayed a lot.

    I'm not sure if switching Tier 4 Thrall mod versions will cause these Thralls to break, it wasn't something I considered until after the mod update was pushed. Just be prepared that switching versions could cause this to happen, I'll test this another day and make a firm note about it then.

  • Added a stamp to Icons for Thralls added by the mod to make it easier for players determine what was added.

  • Made it so Cannibal Brutes should retain their size on Thrall converstion

    Cannibal Brutes, and many other Thralls with a 20% boost to their size do so via a blueprint. On convert, for whatever reason, the game doesn't register the blueprint and reverts the Thrall back to default size. I figured out that you could do it via a data table instead and they will retain their larger stature.

    This is kind of an experiment to see if it work's okay. If it does, I probably won't expand on it in this mod, but add it as a feature for all the other Thralls that have a 20% boost to their size in a future mod I have in mind. The reason for this is due to performance on lower end machines. As this mod is light weight, I want to keep it that way and keep the higher performance demand mods as their own seperate stuff.

  • Every Tier 4 Thrall should now be using Elite Stat Modifiers instead of Normal ones

    Every Thrall in the game accesses one of two data tables that gives them their stats. I found that many Thralls (in particular Purge Thralls) were using "normal" stat modifiers like any other Tier 1-3 Thrall. Where as many others had the Elite Stat Modifiers. No rhyme or reason of what had what. I dediced to take the guess work out of it and made all Tier 4 Thralls have Elite Stat Modifiers. The difference between normal and elite isn't much, but it will make Named Thralls more challenging. Don't worry, more challenging means better at defense too when they join your side.

  • Fixed/changed/improved a couple of map spawns in Sepemeru to spawn a Captain Thrall, and a random Armorer Thrall (that wanders/patrols).

    For the first time, and this will likely be very rare that I do this, I made an actual map spawn edit. The Captain Thrall was removed from Sepemeru, and there is now only 1 dedicated Armorer Thrall spawn. I found 3 different spawns on the map that were empty (likely a mistake and were part of my usual reports). So I took one and made it into the Captain Thrall, and the other I turned in a wandering/patrolling random Armorer Thrall.

    A Note about Patrol Thralls: They don't have a set path that I could find, maybe they do and I'll discover it later. For now it's simply a toggle that I could find. Once the Armorer Thrall starts on it's patrol from it's spawn point, it could end up just about anywhere within the map cell it's assigned to, until death anyways.

Update: 7 Mar, 2019 @ 3:13pm

  • Latest update makes this fully compatible with the latest version of the game

  • As usual, any usued Thralls that are in the Spawn Data Table but don't have actual spawn points on the map, I've included those in shared spawns that are appropriate to them.

  • A lot of the fixes I've previously had to apply are no longer needed as the Vanilla game has been patched for these.

    In other Vanilla news, my personal goals of cleaning up the spawn tables is moving along well. Everytime I sit down to help iron out bugs, I learn way more about the game then I did the previous time. And each time I do this, there are less and less and less issues. This has been a pleasent learning experience and I really appreciate Funcom taking the time to read all of my extensive reports.

Update: 15 Dec, 2018 @ 3:08pm

  • Latest update makes this fully compatible with the latest version of the game

  • A lot of the fixes I've previously had to apply are no longer needed as the Vanilla game has been patched for these.

  • Currently there is only one broken Thrall and that is the Black Hand Pirate Archer. A data table fix isn't enough this time, the actual spawn points need to be fixed (which involves an actual map edit, which I'm just not going to do). I moved the Black Hand Pirate Archer into a shared spawn with the Pirate Fighter in the mean time.

  • Other then that, any unused Thralls that are in the Spawn Data Table but don't have actual spawn points on the map, as usual I've included those in shared spawns that are appropriate to them.

  • The only other significant change was that I added Heirs to the North Berserkers to the Fighter rotation in the North.

Update: 16 Oct, 2018 @ 7:32pm

  • For the most part, this update retains a lot of the changes made in previous versions of the mod, but with some changes necessary to make it compatible with the latest version of the game.

  • As always, fixed the found broken spawns and made unused Thralls share existing spawn points with others. Not as many as before, and Lexa (who makes the Exile Lands Improved mod and who I work with closely to ensure our mods are compatible) has already provided the necessary details to Funcom for vanilla fixing.

  • Various Forgotten Spawns now have their own unique spawn points that Funcom added, so the only shared spawn for them now is Archer and Beserkers. There is even a Priest spawn point, but good luck finding it! Kudos to Leeux for stumbling on that one.

  • Votaries remains unchanged, fixed a couple of broken spawns, the same shared spawns added in previous versions are there. Lemurians also remain unchanged.

  • This isn't a mod update, just more of any FYI. Funcom made it so that any Exile camp that spawns at least 3 exiles will spawn a tier 4 thrall. No more need to head to the secret spot for Grr, so, yay!

  • Nothing else of note that I can think of. There might be some others that I can't remember, I had to redo the entire data table to match the numbers up. Basically though, this mod should have the same features as it always has, just now compatible with the latest version.

Update: 8 Sep, 2018 @ 7:15pm

  • This update has been made possible by collaborate work with Lexa, the Exile Lands Improved mod author.

    As such, if you want to use this mod and Exile Lands Improved together, you can. Just make sure to load this mod after Exile Lands Improved.

  • This update fixes another spawn bug, and it adds in several unused Thralls that were otherwise only gained via the Admin panel. Here are all the updates!

    1. Bug Fix: Fixed Forgotten Tribe Taskmaster spawns. I missed this one in my first pass throughs, wooops!

    2. Made Forgotten Tribe Alchemist share a spawn with the previously inaccessible Forgotten Tribe Cook

    3. Made Forgotten Tribe Carpenter share a spawn with the previously inaccessible Forgot Tribe Priest (Ymir. Yes I know it doesn't fit the lore technically, but hey the Priest hangs by an ale keg, too drunk off their mind's to remember which god they worship)

    4. Made Forgotten Tribe Fighter Tier3's have a chance to spawn Forgotten Berserker's instead

    5. Made the Tier 4 Forgotten Tribe Fighter share a spawn with the previously inaccessible Tier 4 Forgotten Tribe Archer

    6. Made Forgotten Tribe Taskmaster's share a spawn with the previously inaccessible Forgotten Tribe Entertainer thrall

    7. Made the Tier 4 Votaries Blacksmith share a spawn with the previously inaccessible Tier 4 Votaries Armorer (Yes, this also gives you previously inaccessible recipes too!)

    8. Made the Tier 4 Votaries Cook share a spawn with the previously inaccessible Tier 4 Votaries Smelter

    9. Made the Tier 4 Votaries Tanner share a spawn with the previously inaccessible Tier 4 Votaries Carpenter

    10. Made the Tier 4 Votaries Taskmaster share a spawn with the previously inaccessible Tier 4 Votaries Entertainer

Update: 25 Aug, 2018 @ 11:30pm

  • Update to increase spawn chance of the Exile Dafari Armoer 4 Grr Legbiter. Increased chance from 14% to 25%

    Grr Legbiter shares the same single spawn with 6 other armorers, and just about every other crafting type Thrall in the game. Legbiter also is the only armorer that can make a certain type of flawless armor. It's a valid debate whether this modest buff should be raised even more, but we'll try it here for now.

Update: 5 Aug, 2018 @ 9:47pm

  • Changed secret shared spot so that it now has a 30% chance to spawn an Armorer Thrall. Up from 14%

  • Increased chance for Aquilonian and Stygian Armorers from 16% to 25% over the other types of Armorers that share there spawn.

    We felt that since all the other Armorers had a chance to spawn in other locations around the map, and that Aquilonian and Stygian could only spawn here, that lessoning the grind here a bit would help.