Sid Meier's Civilization VI

Sid Meier's Civilization VI

Terra Mirabilis
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Update: 4 Oct, 2018 @ 1:19am

v1.20b
~ Re-enabled all the Natural Wonders that were disabled in error!

Update: 3 Oct, 2018 @ 1:14pm

v1.2
~ Adds 4 new Natural Wonders: Mosi-oa-Tunya (Victoria Falls), Vredefort Dome, Namib Sand Sea and the Lakes of Ounianga - check Civilopedia for the effects.
~ Barringer Crater can now appear on Desert tiles.

Update: 25 Aug, 2018 @ 2:34am

v1.15

~ Added Chinese translation (Thank you @boynextdoor)
~ Added Spanish translation (Thank you @SeelingCat and @Ari)

Update: 21 Aug, 2018 @ 5:17am

v1.14

~ Japanese localisation (Huge thank you to @Sub6 for this)
~ Minor rebalances.

Update: 17 Aug, 2018 @ 4:02pm

v1.11 (included)

~ Introduced translation-ready localisation files.
~ Sinai hotfix
~ Added a user setting to change EraScore pertaining to NWs.

v.1.12
~ Minor localisation fix.

Update: 11 Aug, 2018 @ 7:30am

v1.08 (included)
Enhanced support for YNAMP. Natural Wonders now appear more frequently in the 3 largest map sizes in-line with other map sizes, and users may customise this in the user settings.

Includes 'shielding' for Lake Victoria so that it retains its colour and plays nicely with Pok's fantastic new Vibrant Waters mod.

v1.09 (included)
Optimised project structure and removed redundant components to reduce file size. The mod is now over 100MB lighter.

v1.10
Various minor fixes in localisation.

Update: 7 Aug, 2018 @ 3:26pm

v1.07

Globals update
- A piece of code to update the Features table in conjunction with user settings was missing validation, meaning that Forest could not be planted within X number of tiles of the wonder.

Minor validation fixes
- Pantanal adjacency bonus
- Couple spelling mistakes

Thank you to @TRITON and @pOkeihl for highlighting these issues

Update: 6 Aug, 2018 @ 3:00pm

v1.06

Changed Wulingyuan's ownership effect due to a bug removing Great Works of Writing within existing Amphitheaters.
~ Chimp: "The error could not be traced properly because I believe it requires access to the gamecore to actually determine why this happens. My guess is that it removes the building and replaces it with another that has the additional GW slot, which is why we never notice it when the effect is usually applied prior to construction of the building via a trait etc."

Thank you to @bbobb23 for bringing this to our attention

Update: 6 Aug, 2018 @ 3:40am

v1.05

Issued a fix for Motlatse
- the effect it provides was being applied at district level as opposed to city level, which resulted in the bonus being applied more than once on some tiles.

Updated validation for Wulingyuan so that it pulls through the historic moment properly

Thank you to @pOkiehl and @Digihuman for pointing these out

Update: 4 Aug, 2018 @ 7:35pm

v1.04

Minor localisation fix for district adjacency
Updated schema