Counter-Strike 2

Counter-Strike 2

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Update: 25 Aug, 2013 @ 8:37am

Beta 1

- Reworked outside B T-side
- Removed one cover spot from A site
- Added 3D skybox
- Improved visuals in many places
- Improved player readability in a few key spots
- Raised skybox over entire map
- Improved player clipping
- Many minor fixes/changes

Update: 27 Jun, 2013 @ 6:15pm

Alpha 8

- Opened up back of B and extended the high ground.
- Adjusted bombsite cover in B
- Simplifed short A stairs and added cover
- Minor fixes

Update: 19 Jun, 2013 @ 7:58am

Alpha 7

- Adjusted cover and props in B
- Added cover in CT Spawn to A connector
- Removed cover outside A gap
- Removed one cover box on mid forklift
- Minor texture fixes

Update: 14 Jun, 2013 @ 1:20am

Alpha 6

- Redesigned bombsite A
- Redesigned short A and overpass
- Extended underpass and added more cover
- Adjusted props along Long A
- Widened T entrance to B
- Added second cover box on B highground
- Moved both spawns back (Encounter points still the same)
- Randomised player spawns
- Many minor changes and fixes

Update: 2 Jun, 2013 @ 10:51am

Alpha 5b

- Fixed some texture issues
- Fixed cubemap problem
- Fixed storage room player clipping
- Improved player readability when looking into T tunnel from B

Update: 31 May, 2013 @ 9:02am

Alpha 5

- Redesigned mid and bombsite B
- Added new path connecting mid catwalk to short A
- Added new path connecting mid to bombsite B
- Removed lower T bombsite B entrance
- Adjusted cover spots in mid
- Minor changes elsewhere

Update: 29 May, 2013 @ 8:59am

Alpha 4

- Simplified the T side of bomb site B
- Removed a number of unnecessary crates/props
- Added doubles doors in mid
- Adjusted CT stairs to Short A
- Added cover in CT Spawn to A connector
- Added more player clipping
- 32 player spawns
- Adjusted lighting in a few places
- Many minor adjustments

Update: 27 May, 2013 @ 2:55am

Alpha 3

- Removed stairway connecting mid CT-side to outside B T-Side
- Reworked the 2nd entrance into B CT-Side
- Added new path connecting CT Spawn to A
- T access to mid outlook now takes longer
- Added radar overview
- New environment lighting
- Improved player clipping in a few spots
- Misc fixes/changes

Update: 25 May, 2013 @ 12:14am

Alpha 2

- Redesigned mid tunnels!
- Route from T spawn to long A is now more direct
- Added new stairs for faster access to outlook & short A
- Moved T spawn back a few seconds
- Added more cover (especially in mid)
- Added bombsite labelling/direction signs
- Bombsite B skybox fixed
- Many minor improvements/fixes

Update: 19 May, 2013 @ 7:48pm

Alpha 1
Initial Release