Counter-Strike 2

Counter-Strike 2

kz_continuum
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Update: 28 Jun, 2019 @ 12:31pm

Fixes and changes to mini-games.

Removed arrow at the last jump and put a line in the middle of the block as a more subtle way of indicating where to jump for best path.

Fixed an arrow that was, for some weird reason, moved away from the wall it was next to.

Update: 27 Jun, 2019 @ 1:52pm

New goodie.

Update: 23 Jun, 2019 @ 8:04pm

Made water in longjump room usable. Previously you couldn't hold space and float and strafe.

Changed my puzzle to be harder though it's still really easy. I guess that's just the nature of it, even if I added another row and column.

Update: 23 Jun, 2019 @ 9:34am

Small visual changes.

Kinda fixed lighting at small tree.

Fixed name misspelling.

Added a "draw" scenario for tic tac toe.

Update: 21 Jun, 2019 @ 3:34pm

Aesthetic changes to lj room and water-floor room.

HDR lighting added. Bloom still annoying despite being turned to

Update: 18 Jun, 2019 @ 2:15pm

Added some magic to a goodie.

Also brightened the start timer room.

Update: 18 Jun, 2019 @ 10:55am

Aesthetic changes.

Fixed triggers, first ramp, and a possible pixel to stand on.

Water-floor room redesign.

Lugle room, moved second glass wall back 20 units. Might be possible to get a perf and skip a block but would be annoying.

Smaller key.

Update: 15 Jun, 2019 @ 6:15pm

Visual and lighting changes.

Outside:
-Changed bhops in the crouch bhop headbanger area and widened it in one direction which did make it a bit easier.
-Added more bhops to top of pillars.

Water-floor room:
-Extended floor to xq-ladder 2 units so should be easier.
-Extended support beams for bhops under xq-ladder to make it possible to semi-save yourself.
-Decreased wall length next to first ladder so it's easier to get around.

Moved some tps for better positioning when pro running.

Update: 13 Jun, 2019 @ 1:40pm

Skybox fix.

More bhop changes.

Update: 12 Jun, 2019 @ 5:49pm

Trigger fixes.

Skybox change.

Outside pillar bhops changed.