Stellaris

Stellaris

Scientist Level Extension
Showing 11-20 of 67 entries
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Update: 22 Jul, 2023 @ 11:54pm

*Update trait triggers for 3.8 traits.

Update: 6 Jul, 2023 @ 12:11am

*Fix a oversight that constantly trigger yearly event.

Update: 2 Jul, 2023 @ 12:11am

*Fix a bug that Eureka fails to trigger.

Update: 23 Jun, 2023 @ 1:00am

*Fix traits desc errors by vanilla settings (Needs new game).

Update: 13 May, 2023 @ 5:39am

*Make that research corps only unlock at skill level 8.

*Adjusted the research skill level effects as it won't stack with many of them.

*make a use of leader event window.

Update: 9 May, 2023 @ 10:35pm

Update: 15 Mar, 2023 @ 3:44am

Update: 14 Mar, 2023 @ 6:48pm

*Updated to 3.7.

*Makes additional Research Corps for computing, materials, and archaeostudies.

Update: 29 Nov, 2022 @ 3:04am

Small Rework for the mod:

Research Skill Level now scale from 0 to 100.
Research Corp effects now affected from Research Skill Level.

*Slightly improved the performance of the mod.
*AI now always gain research points from Eureka.
*Fix an edge bug from the mod that game will crash, as they don't like the invaild tech option.

Update: 20 Sep, 2022 @ 7:40pm