Garry's Mod

Garry's Mod

Molotov Cocktail (w/ vFire Support!)
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Update: 20 Sep, 2024 @ 2:00pm

Reverted and added a workaround/fix maybe

Update: 20 Sep, 2024 @ 1:39pm

Removed lastinv due to p2p regression, removed software VTX files

Update: 7 Jun, 2023 @ 2:43pm

Fixed bug which spat an error if wick attachment is null

Update: 25 Mar, 2023 @ 2:47pm

New sounds courtesy of Ordinance Lab

Update: 17 Jun, 2022 @ 12:37am

Major update, make sure you are subscribed!

-New custom model made by Sofemon and Sierra with textures by myself.
-New custom sound courtesy of the SlowMo Guys.
-c_hands support.
-Changed behavior. The Molotov is now a physical object in world and breaks based on velocity. This means it can be tossed under things and shot, rolled off ledges, etc.
-Damage values tweaked.
-Hull updated with new collision group so it should no longer interfere with RPG missiles, grenades, bullets, etc.
-A lot more I've forgotten.

Update: 8 Nov, 2018 @ 3:26pm

Category now changes itself to vFire Weapons if vFire is installed, added ID.

Update: 4 Nov, 2018 @ 11:28am

Updated vFire code. Now adds surface fires and the effects match the damage area better, along with ignitng anything in the radius. It also fixes the vFire kill credit issue across the board.

Update: 3 Nov, 2018 @ 11:58am

Added full vFire support. Having vFire installed by default will make the Molotov use vFire. To disable it, use the console command vfire_molotov_enabled 0. Not having vFire installed will use the default effects.

Added ammo for the Molotov to use. Go to Entities -> Anya O'Quinn and spawn a Molotov Bottle and walk over it to give yourself more ammo.

Increased default Molotov ammo count from 2 to 5.

Update: 24 Oct, 2018 @ 9:22pm

Added resource.AddWorkshop, converted sounds to .ogg to save on filesize

Update: 24 Oct, 2018 @ 8:02pm

Codebase updated, cleaned up