RimWorld

RimWorld

Nuclear Energy [B19] [OBSOLETE]
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Update: 9 Dec, 2018 @ 7:00am

Update on 12/9/2018 4:00:45 PM.

This is a MAJOR update!

Normal reactor tweaks:

Reduced cooling systems requirements from 3 to 2
Reduced power output from 15000W to 12500W

Small reactor tweaks:

Increased power output from 2000W to 3500W
Replaced cooling systems to small cooling systems. They don't require the C.S. AI


Giant reactor tweaks:

Reduced cooling systems requirements from 6 to 5
Increased plasteel cost from 150 to 200
Added advanced components to the building recipe - you need only one.

Refined uranium tweaks:

Changed the requirements of silver to 40
Changed the requirements of uranium from 30 to 25
Changed the requirements of steel from 15 to 20
Changed the stack limit from 5 to 4 to better match the texture
Reduced work to make from 2500 to 1500


Cooling components:

Added a plasteel requirement - 1 per component
Reduced work to make from 300 to 200


Liquid Injector:

Changed market value from 80$ to 120$







General Tweaks:

Each reactor now does different damage upon explosion. In before they did the same damage as a grenade meaning
the explosion could be easily stopped by any brick wall. Now that's not the case here.




New things:

Added a strong wall and door that is able to stop an explosion of a normal reactor (you need to research it first)
Added a very strong wall and door that is able to stop an explosion of a giant reactor (you need to research it first)
Added small cooling systems. They don't require the AI, take less time to make, weigh less,
are worth less in terms of silver, their crafting recipe takes 70 steel, 8 components,
80 silver, 20 plasteel, 1 liquid injector and 1 liquid tank


Notes:
I've changed the mod name, so if you had it activated before it will deactivate automatically. All you have to do is activate it again.
I hope this update doesn't break your saves!

Update: 4 Sep, 2018 @ 9:48am

Update on 9/4/2018 6:48:19 PM.

Fixed a bug where Refined Uranium and Cooling Systems Components wouldn't appear in stockpile filters, thus disabling storing them in a stockpile.

Update: 22 Aug, 2018 @ 5:49am

Update on 8/22/2018 2:49:14 PM.

A couple of changes!

- Got rid of the debug log errors. (Thanks to PleccyMM for explaining why they were appearing)
- Bumped up Normal Reactor explosion a bit. Felt too small.
- Chance for uranium waste to appear after explosions has been lowered. It's different for each reactor too

Update: 21 Aug, 2018 @ 6:24am

Update on 8/21/2018 3:24:16 PM.

Renamed from "Uranium Power" to "Nuclear Energy"

Update: 20 Aug, 2018 @ 2:09pm

Update on 8/20/2018 11:09:07 PM.

Major update!
Instead of the simple "coolant" item, the creation of a Nuclear Reactor is much more complicated.
What got added:
-Cooling System Components crafted at a fabrication bench (Thanks to nimmygreen for the idea!)
-Liquid injector, Liquid Tank, Cooling Systems AI. All crafted from those components on a machining table. They are separated parts of Cooling Systems. All of them combined at the machining table will create Cooling Systems
-Reactors now need Cooling Systems to be built. Small Reactor requires one, Normal Reactor requires three and the giant reactors requires six!

What got removed:
-Coolant

Update: 20 Aug, 2018 @ 9:37am

[Auto-generated text]: Initial upload.