Garry's Mod

Garry's Mod

City of Bricktown (rp_bricktown)
Showing 1-6 of 6 entries
Update: 25 Jan, 2020 @ 5:12am

Hotfix for a missing texture in the church.

Update: 25 Jan, 2020 @ 2:39am

Alpha 5

New Area!
Occupying the area often referred to as "the slums" in Downtown_v4c_v2 and it's variants, this area adds:
- Twelve new apartments, across two buildings.
- Two small office buildings.
- A Gas Station (Admins can remove the pumps in order to replace them with ones from an addon).
- A Church.
- A Park, serving as a secondary spawn.
- A Bank.
- A Library.

General:
- Added soundscapes, finally.
- Greatly expanded the 3D skybox.

Sewers:
- Added extension leading to the new district.

Shops District:
- Replaced the large store near PD with a newer one.
- Fixed a minor texture issue with some tenement shops.

Other Changes:
- Many minor fixes and changes.

Update: 16 Jan, 2020 @ 3:34pm

Alpha 4

Sewers:
- Added sewers!

Courtyard:
- Added four new entrances to the courtyard, total of 5.
- Added abandoned playground to the courtyard.

Warehouse District:
- Minor texture edit to one warehouse interior.

Plaza:
- Added some lights to the front of PD.

Other Changes:
- Other minor fixes and changes.
- Added Navmesh (Nextbot AI)
- Added nodes for Flying NPCs (Scanners and Striders)
- Fixed a bug where map would crash to desktop when using the x64/Chromium branch. (Thanks Willox!)
- Uploaded using new Steam Workshop API.

Update: 6 Oct, 2019 @ 2:11pm

Alpha 3.1

Meta Changes:
- Deprecated the existing instances and manually collapsed them into the map.
- No longer requires CSS content, everything needed is packed into the .BSP.

Warehouse District:
- Re-textured some warehouses.

Other Changes:
- Enabled the 3D Skybox, currently used to render the central apartment building even if it's not in the current PVS.
- Very small optimization pass.
- Other minor fixes and changes.

Update: 28 Sep, 2019 @ 8:53am

Alpha 2.1

Plaza Changes:
- Street layout more-or-less finalized.
- Removed northbound tunnel leading to then-planned warehouse district.
- Reimagined the "iconic" downtown_v4c_v2 archways as four parallel rail lines separating the map into thirds. Does it make a tremendous amount of sense? No, but it's functional and looks a hell of a lot better than it used to.
- Preliminary optimization pass.
- Updated tenement shops.
- Major updates to PD
- Removed arch leading to the corner alley area, it now has two entrances.
- Added road going into warehouse district.
- Readded the cafe (no interior) from earlier version of the map.
- Readded the tall apartments (no interior) to serve as a landmark to help separate the main city area into thirds.

Other Changes:
- Added Warehouse District.
- Added Shops District.
- Added crosswalks, street signs, street lights, telephone poles, and accessibility ramps across the map.

Update: 27 Aug, 2018 @ 7:09am

Alpha 1
Initial Workshop upload.