RimWorld

RimWorld

[B19] Psychology
Showing 11-20 of 22 entries
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Update: 7 Sep, 2018 @ 10:16am

Hotfix to remove an extraneous debugging log message.

Update: 7 Sep, 2018 @ 9:23am

Colonists will now properly synchronize what topic they were talking about again. After the last patch they seemed to have very different ideas of just what that last conversation was about.

Update: 6 Sep, 2018 @ 7:21pm

Included the wrong assembly in the last hotfix.

Update: 6 Sep, 2018 @ 7:15pm

Hotfix for social fights caused by conversations.

Update: 6 Sep, 2018 @ 7:07pm

Hotfix for the performance reporter.

Update: 6 Sep, 2018 @ 5:17pm

- There is now an option in the mod settings to allow you to turn on performance reporting for Psychology. If enabled, you will receive periodic performance reports detailing which Psychology systems have the highest performance cost, and where. You can give me these reports to help me find which parts of Psychology need to be optimized to reduce its FPS impact on the game.
- Based on my own performance testing, the conversation system (perhaps unsurprisingly) contributed significantly to Psychology's performance impact. I've retooled the calculations in that area and added caching to noticeably reduce its FPS footprint. Further optimization is ongoing.
- Added custom graphics for conversation and hanging out motes.
- Added a bunch of the vanilla chitchat/deep talk flavor text to the conversation topics for the appropriate personality traits. I've also expanded on the topics with some of my own, so there should be a lot more variety now.
- The social log will now tell you what personality trait was being discussed when you hover over a conversation.
- Conversations that cause negative thought penalties can now start social fights.
- Pawns hanging out will no longer do so outside of their allowed areas.
- Fixed an NRE on caravaning pawns who experience the Paranoia break.
- Fixed the TaleDefs for mental breaks, which are used for art descriptions.
- Pawns with anxiety will no longer have panic attacks while downed, which could prevent them from resting in beds.
- Cleaned up some of the code for starting planned dates. Dates should be cancelled less often now.
- You will now receive a letter when colonists plan a date. You can turn this off in the mod options.
- Removed all the old update news from previous versions of the game.

Update: 4 Sep, 2018 @ 8:05am

- Fixed another zeroing-out glitch in the equations for the mood bonus a colonist gets for complaining to the mayor. Colonists who complain to the mayor will now get a proper mood bonus for it. Remember, the fancier the office, and the more Empathetic the mayor, the higher the bonus.
- Fixed the Sedentary trait to update the "settled in" thought properly.
- Prudes who see a naked person will now properly get the negative thought for it.
- Fixed some errors when pawns try to do joy activities while hanging out.
- Added a letter sent when a colonist gets anxiety from a mental break.
- Fixed a glitch that could cause pawns to have deep talks instead of conversations.

Update: 3 Sep, 2018 @ 9:01am

- Increased the mood bonus for Pluviophiles being outside so that it counteracts the "soaking wet" malus.
- Pluviophiles should no longer get a rain mood bonus from the snow.
- Fixed a typo in the mayoral candidate letter.
- Restored the 2 season opinion penalty for recruiting prisoners, but made sure that it only applies to recruited prisoners, not all recruitments.
- Some fixes to dates/hanging out.
- Added log messages to some causes that would make an election fail to start, for the player's sake.
- Adjusted dynamic thoughts to stack properly, which was causing some thoughts to be discarded.
- Restored the "Mayor" title to mayors.
- Fixed several translation hooks related to mayorship.
- Fixed a bug with mayor visits which would erroneously set a visit thought's mood change to zero.
- A mayor's visits with constituents should now have a much more obvious effect on their mood (and the mood of those visiting them). Previously, the formula was set up in such a way that supportive visits almost never resulted in any mood bonus. Now positive visits will have a noticeable impact on a mayor's mood (depending on the personalities of those involved).
- Constituents will now visit the mayor less often.
- Whether or not a constituent wants to complain to the mayor or support them is now affected by that constituent's mental break thresholds, so more volatile pawns will complain at a higher mood level.
- Fixed a few improperly configured trait descriptions.

Update: 2 Sep, 2018 @ 8:29am

Some tweaks to the new mental break.

Update: 2 Sep, 2018 @ 7:41am

- Added a new minor mental break, "Nature Retreat." The affected pawn goes hunting and hangs around the edge of the map until the break ends.
- Fixed the Compulsion break, finally. Also added some null checking to many of the other breaks.
- Changed the marriage proposal patch to a transpiler, as well as the PawnObserver patch.
- Redid how marriage proposals affect mood and opinion for Psychology pawns.
- Removed the Working Passion thought since Tynan added it to vanilla.
- Removed redundant vanilla XML bases.