RimWorld

RimWorld

Pawn Rules - Food policies and more
Showing 11-20 of 33 entries
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Update: 24 Oct, 2019 @ 7:56am

v1.3.0
- Pawns should now properly respect food rules for inventory and deliveries
- Assign tab is no longer replaced, this should now play nice with other mods
- Presets sorted by name

Update: 19 Nov, 2018 @ 8:17am

v1.2.5
- Fixed 'Allow any food when training'

Update: 11 Nov, 2018 @ 11:33pm

v1.2.4
- Added null check on food categories for potentially uncategorized modded foods

Update: 10 Nov, 2018 @ 5:46pm

v1.2.3
- Fixed import/export button not displaying
- Fixed incorrect ruleset applied to new pawns when default rules are unrestricted

Update: 9 Nov, 2018 @ 6:05am

Updated to v1.2.2
- Renamed Ingestible policy back to Food policy
- Added new global option "Allow drugs to be restricted" which will include drugs in food policies (default: OFF)

Update: 8 Nov, 2018 @ 11:51pm

Updated to v1.2.1
- Renamed Food policy to Ingestible policy
- Ingestible policy now includes all ingestibles including drinks from other mods

Update: 1 Nov, 2018 @ 10:17am

v1.2.0
- Built for RimWorld 1.0
- Hides and overrides 1.0 Food Restrictions
- Modified Assign tab to show rules (and hide 1.0 food restrictions)

Update: 29 Sep, 2018 @ 7:47pm

v1.1.6
- Added compatibility with Prison Labor

Update: 23 Sep, 2018 @ 6:04pm

v1.1.5
- Fix for non-artisan's trying to build non-objects (such as floors)

Update: 20 Sep, 2018 @ 11:00pm

v1.1.4
- Better optimization of data
- Re-fixed "Could not find player faction bug"
- Added support for upcoming version of RimHUD (if used)