Space Engineers

Space Engineers

Projector2LCD
Showing 21-30 of 37 entries
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Update: 11 Jun, 2019 @ 3:22pm

Added compatibility with Small Cryo Chamber introduced in update 1.191.

Update: 8 May, 2019 @ 10:35am

- Fixed crash when non-vanilla ingots/ores were present in an Inventory. These ingots/ores will still be ignored by the script.
- Automatic LCD Content type selection (i.e. Text and Images) is now active when running the script.

Update: 8 May, 2019 @ 3:58am

Updated script to remove deprecation warnings.

Update: 16 Apr, 2019 @ 3:51pm

Updated script to add compatibility with the Decorative Pack DLC blocks.

Update: 10 Mar, 2019 @ 10:22am

Updated script for compatibility with Space Engineers v1.189:
- Fixed crash caused by new Inventory API.
- Updated conversion rates between ores and ingots.
- Updated Arc Furnace to Basic Refinery.
- Added compatibility with new blocks introduced with this version.
- Updated efficiency of Arc Furnace.

*IMPORTANT*: the stone refining secondary outputs (iron, silicon and nickel ingots) are currently ignored and will be considered in a future update. Survival Kit is also currently ignored.

Update: 20 Sep, 2018 @ 11:37am

- Fixed a crash with blueprints including blocks with internal definitions containing whitespaces.

Update: 14 Sep, 2018 @ 11:49am

- Added MOD SUPPORT: see readme for more info about how to enable it and which types of mods are supported
- Updated block definitions to current SE version (should currently have no effect on the script, because only armor block definitions have been updated)

Update: 4 Sep, 2018 @ 7:54am

- Added possibility to fit third LCD content to the second one. See Readme for more info.

Update: 4 Sep, 2018 @ 7:41am

- The script now correctly accounts for Arc Furnaces. Readme updated accordingly.

Update: 2 Sep, 2018 @ 5:02pm

- Fixed wrong iron amounts saved with scrap metal when refinery effectiveness is high