XCOM 2
Rising Tides: The Program
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Update: 23 Dec, 2019 @ 4:26pm

2.1.8:
- Fix issue where Over the Shoulder would throw an assert when receiving invalid input from an event

Update: 18 Nov, 2019 @ 9:39pm

2.1.7:
- Fixed Focus gains visualizing in FOW. This is done by patching the Focus visualization itself. You can disable this in RisingTides.ini if it breaks something.
- Add support for visualization of Hostile Templar Focus. You can disable this in RisingTides.ini if it breaks something.
- Clean up Time Stop code
- Fix regression where adding the mod to an in-progress campaign would not activate the Program
- Add command 'RT_ForceInitFaction' to handle old cases.
- Fix Over the Shoulder not lining up with its visualization - the range has been MASSIVELY increased.

Update: 9 Nov, 2019 @ 9:40pm

2.1.6:
- Fixed issue where new Covert Actions (Grant Favor, Call in Favor) were not being created properly.
- Increased maximum possible chance of getting a Templar Ambush risk to 100% from 50%.

Update: 9 Nov, 2019 @ 9:42am

2.1.5:
- Add MindWrackKillsRulers flag in RisingTides.ini. It defaults to True. If disabled, Mind Wrack will deal 1/4 of the Ruler's maximum HP instead of killing it outright.

Update: 8 Nov, 2019 @ 9:23pm

2.1.4
- Fix issue where the Program Info Screen incorrectly displayed 0 favors available as -1 favors available. This was visual only- the player never went below 0 favors available.
- Add RT_DebugFYOW command to attempt to identify why players continously report FYOW not working even though I cannot actually get it to BREAK in testing. Simply type the command on the geoscape while FYOW is activated and post the results in the Bug Reports thread if you're having problems.

Update: 28 Oct, 2019 @ 11:34am

2.1.3:
- More work on the removal of Templar soldiers from the game :scream:

Update: 28 Oct, 2019 @ 10:31am

2.1.2:
- Skipped 2.1.1 due to build issues
- Fix issue where CA's were failing by default
- Add additional logging and checks to old method of removing Templar soldiers from the game... I can't replicate this issue but it's serious enough to take additional precautions.

Update: 26 Oct, 2019 @ 11:54am

2.1.0:
- Add new covert action line to the Program to eliminate the Templars!
- 3 New Covert Actions - locate, inflitrate, and lure the Templars out from their HQ.
- New mission (Templar Ambush Retaliation)
- A local Templar cult has stumbled upon your plans.
- You can escape, but if word gets back to Geist, your efforts will have been for nothing!
- New mission (Assault Templar High Coven)
- Attack the heart of Templar activities and kill Geist once and for all
- The Program will grant excellent rewards for completing this action, but be warned: your Templar soldiers WILL NOT BE HAPPY with your decision... (they will desert)
- Program Favor Rework
- No longer gain a favor for free every month
- One Small Favor Resistance Order still required to call in favor
- Favors are now granted by completing steps of the Templar Questline, or as a reward from a special Covert Action
- New Covert Action: Earn a Program Favor
- New perks. If you want them in an ongoing campaign, regenerate your Program operatives with the command 'RT_RegenerateProgramOperatives'.
- Repositioning: Replaces Damn Good Ground on the Infiltrator's perk tree.
- If your last (3) shots were taken from (9) tiles away, retain concealment on your next shot.
Explanation: I felt that the DGG was a boring perk on a list of boring perks.
- Unfurl The Veil: Replaces Meld Induction on the Gatherer's perk tree.
- If all active enemies are affected by Over the Shoulder, gain concealment. (6) turn cooldown.
Explanation: Meld Induction was probably overpowered, probably buggy, and definitely a little confusing. Unfurl the Veil allows the Gatherer to regain concealment, similar to the others.
- Balance Changes
- General
- Program operative HP nerfed by 5.
- Program operative aim decreased by 10.
- Program operative weaponry and armor now scales with XCOM's (still 1 tier above at all times).
- Program Berserker:
- Queen of Blades: Negates mobility penalty instead of reversing it.
- Program Infiltrator:
- Daybreak Flame: Now is a toggled ability. Activate the toggle to begin using Daybreak Flame.
- Daybreak Flame no longer auto procs Scoped and Dropped.
Explanation:
Daybreak Flame was probably too strong and had multiple pain points: too much cover destruction, and the risk of shooting out your own floor. These changes hit both.
- Changes
- Time Stands Still now takes place over a single turn. Instead of three turns with 2 AP each, the unit now receives 6 AP immediately and no action is turn-ending.
- Program operatives now evacuate the combat zone when greviously wounded.
- Added config option to show/hide Program operative helmets.
- Incorporated the Mass Effect armors, removing the dependency.

Update: 25 Jun, 2019 @ 4:57pm

2.0.12
- Made JPT pull the correct value for calculating its chance to activate.
- You must regenerate your ProgramFaction.ini to recieve this fix.

Update: 31 Jan, 2019 @ 8:51pm

2.0.11
- (hopefully) Fixed issue with duplicate strategy cards being generated through resistance ops, will not fix in-progress campaigns affected
- Fixed issue where you could access the soldier customization page of Program Operatives through the bond process (by removing the ability to bond at all)