Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Module Homework
Showing 11-20 of 21 entries
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Update: 24 Sep, 2018 @ 12:52pm

(*) Apparently 2 minutes was a bit too much... So, i asked the Headmaster and now class takes 1 minutes.
(Manual for now still says 2. Never mind that.)

Update: 21 Sep, 2018 @ 7:07am

(*) Bugs! No worries, i took them down. There will no longer be a faulty calculation on D batteries

Update: 20 Sep, 2018 @ 12:19pm

(*) As it turns out, there were a few typos in the script. Don't worry, they're gone now.

Update: 18 Sep, 2018 @ 7:14am

(*) So apparently the script did nothing with Parallel ports. Now if there is a parallel port, it will add 2 to the base number. (Fixed thanks to Theta)

Update: 9 Sep, 2018 @ 2:00am

(*) So apparently that last patch didn't fix much. The Coroutine wouldn't start on some questions for some reason, and the log wouldn't log anything for that module further. I hope this'll fix it.

Update: 8 Sep, 2018 @ 1:01pm

(*) Ah yes, yet another update.
- This will only fix some confusion regarding the logfile when pressing buttons. Nothing big

(Apparently it was bigger than i thought. Man doing this gives me a headache :/ )

Update: 8 Sep, 2018 @ 12:10pm

(*) ACTUALLY finishing the module. The only thing that changed is some log things, so they'd fit in the Repository

Update: 8 Sep, 2018 @ 11:49am

(*) Revamped the module. The new rules/additions:
- The time limit now starts when the pencil is clicked
- The timer will not automatically start anymore.
- The logfile now contains the pressed button and the required button
- All the previously mentioned bugs have been fixed

Update: 8 Sep, 2018 @ 10:01am

Update: 8 Sep, 2018 @ 9:55am

Whoops... That went wrong. Guess the changes didn't happen

They will be added in the next update