Arma 3
Northern Fronts - Scandinavia in WW2
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Update: 1 Dec, 2018 @ 2:15pm

-FIXED: L39 movement

Update: 1 Dec, 2018 @ 10:17am

- Fixed: obsolete HNEG_Bace replaced with current version

Update: 1 Dec, 2018 @ 10:11am

- Fixed shadowLOD on M26Rv
- Fixed DP27 magazine rotating wrong direction
- Fixed bolting animations not working properly

Update: 1 Dec, 2018 @ 5:04am

- FIXED: ACE dependency issue

Update: 1 Dec, 2018 @ 4:55am

Re-upload of recent hotfix

Update: 1 Dec, 2018 @ 4:20am

- FIXED: Signed missing pbo's
- FIXED: Eden issue

Update: 30 Nov, 2018 @ 11:12am

Cavalry update (v. 0.2):
ADDED: [FIN] M27
ADDED: [FIN] M27Rv
ADDED: [FIN] 76/k02 howitzer
ADDED: [FIN] Cavalry uniform
ADDED: [FIN] Cavalry officer uniform
ADDED: [RU] DP27
ADDED: [RU] Nagan revolver
ADDED: Static weapons magazines for infantry system (soldiers can carry additional magazines to static weapons)
ADDED. M36 Field Cap variants
ADDED: M38 Helmet variants
ADDED: M39 Sidecap variants
ADDED: Static weapon UI icons

FIXED: LS26 size
FIXED: All mosin variants now have visible clip on reload animation
FIXED: Uniform shadows missing heads
FIXED: Minor gearing and bag shadow issues
FIXED: Lahti L39 now prioritises vehicles over infantry when picking targets
FIXED: Various weapons deploypoints (limited sinking into ground when deploying weapon in prone position)(edited)
FIXED: Magazine crosspack
FIXED: Molotov compatibility with IFA3 vehicles
FIXED: NF units can be used in spawn module


ADDED: weapons and magazines as editor placeable pickable items.
FIXED: reported crosspack bug (visible scripting error and freezing repack dialog)
ADDED: mag crosspack is available in the plain action menu if ACE is not used
ADDED: Finnnns into the Spawn AI Eden modules.

FIXED: Manual bolting was not synced across network
FIXED: freelook key was blocked while bolting

ADDED: Scenario start module to create a unified style "fade into scenario" film effect
ADDED: Scenario end module, akin to above one with scenario end attributes (as in which ending to select etc).
ADDED: A typewriter style font (default used by the above modules)
ADDED: Modules for constant film effect (you know, for cutscenes etc), and for starting/ending the constant film effect (in case someone wants to do that)
ADDED: Module for adding the "film reel wiggling text" with extra functionality
ADDED: Serverside Settings module. Possibility to override the client settings available in the in-game pause menu -> options -> north options

FIXED: Insect swarms were not deleted when module was deleted(edited)
Molotov:
FIXED: the reported scripting error pop-up
FIXED: another possible scripting error pop-up (most likely shown up for people but gone unreported)
FIXED: IFA tanks were not being killed with fire
FIXED: getting into a burning tank did not kill you, only when exiting it..
FIXED: flames on vehicles and men would burn forever
FIXED: Player killed by molotov should no longer respawn in flames...
ADDED: burning men now lose all their inventory
ADDED: burning men can have their inventory cook-off when caught on fire, at 30% probability. Probability can be tweaked in mod settings
TWEAKED: molotoved vehicle may explode after being burned for a while.
TWEAKED: molotov flames now go out faster depending on rain
ADDED: if soldier moves through a molotov flame (on ground) depending on the speed of the movement the following will happen: move slow and you die into the flame, move faster and your feet will catch fire (and will get damaged ofc). In latter case if you stop you will be engulfed in flames after a few seconds (need feedback on this), if you keep running the flames will die out in some seconds, if you run into water they of course go out immediately.

Update: 14 Sep, 2018 @ 1:32pm

Hotfix 0.1.4:
FIXED: Shadow issues with some gear and backpacks
FIXED: ShadowLOD added to M36 Summer uniform
FIXED: Better rigging on M36 Summer uniform
FIXED: Manual Bolting AI issue

Update: 13 Sep, 2018 @ 9:28am

Hotfix 0.1.3:
REMOVED: Mag repack module (will be back after being fixed)

Update: 11 Sep, 2018 @ 8:26am

- FIXED: Smaller Maxim recoil
- FIXED: Mosin zeroing disabled
- FIXED: Modname