Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod - Unstable
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Update: 24 May @ 1:04pm

Update: 23 Dec, 2024 @ 1:11pm

Update: 23 Dec, 2024 @ 9:49am

Update: 5 Sep, 2019 @ 7:44pm

1.4.8

Fix for PiratePCU settings not obeying global ignore rules. Default is now 3x global or 1M if no global limit.

Update: 24 Aug, 2019 @ 10:34pm

Mod version: 1.4.7
* Update for the Eco patch to make factions work right again.

KNOWN ISSUES
* MES occasionally overwrites EEM faction assignments for ships

Update: 30 Apr, 2019 @ 8:07pm

Fix for MES spawn rules on traders. No version change.

Update: 23 Apr, 2019 @ 10:21am

Updated Trader Spawngroup with MES compatibility. No version change.

Update: 22 Apr, 2019 @ 3:08pm

Disabled some debug outputs. No version change.

Update: 19 Apr, 2019 @ 4:18pm

Mod version: 1.4.61
* Stopped (I think) the ability for SPRT to trigger a war with UCMF and SPRT

KNOWN ISSUES
* MES occasionally overwrites EEM faction assignments for ships; working on a fix now
* Player Pirate dialogue isn't working yet, but it will soon. Didn't want to delay this update for them
* Potential EEM AI target priority issue - may or may not be a bug, haven't decided yet
* I'm logging all spawn, if you have a critique on too much of x or not enough of y, send me your logs!
** I suggest restarting at least once every 24 hours to keep log sizes reasonable

Update: 17 Apr, 2019 @ 9:37pm

Mod version: 1.4.6
* Faction Dialog restored
* Added protection against mucking around with EEM/NPC factions in general
* Had to temporarily disable a ton of Cargo spawns due to new KSH Cargo rules; still plenty to go around though

KNOWN ISSUES
* Player Pirate dialogue isn't working yet, but it will soon. Didn't want to delay this update for them
* Potential EEM AI target priority issue - may or may not be a bug, haven't decided yet
* I'm logging all spawn, if you have a critique on too much of x or not enough of y, send me your logs!
** I suggest restarting at least once every 24 hours to keep log sizes reasonable