Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod - Unstable
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Update: 5 Mar, 2019 @ 8:27pm

Mod version: 1.4.01
* Trade restored to the XMC 99 Station only; future traders to be restored over the coming days

KNOWN ISSUES
* Trading is slowly returning, fix isn't as quick as I initially thought
* Cargo Spawns need a rebalance; expect frequent updates over the weekend
* Aggressive logging is enabled, so the log file will constantly grow in size until game/server restart

Update: 28 Feb, 2019 @ 10:18pm

Mod version: 1.4.0
* Respawn ships back online
* Cargo Spawn back online

KNOWN ISSUES
* Trading is offline for now, will return soon
* Cargo Spawns need a rebalance; expect frequent updates over the weekend
* Aggressive logging is enabled, so the log file will constantly grow in size until game/server restart

Update: 15 Oct, 2018 @ 10:00pm

PREVIOUS NOTES:

Current version: 1.32

__**(1.3.2)**__
* Fixed Pilot Soul being obtainable when grinding down EEM specific piloted cockpits.
* Fixed Faction chat, I think.

__**(1.31)**__
* Potentially fixed a crash related to faction startup on old saves.

__**(1.3)**__

* Faction relations are now automatically managed by EEM. Peace will be enforced between neutral factions when a player faction is first created. Peace will also be resumed automatically at the end of a war cooldown. You can override this by manually declaring war on a faction, or by using the faction switch mentioned below.

* Removed most tick based Faction events, and moved to an event driven system.

* Added flavor text to most faction relationship changes.

* Added a cooldown between peace proposed and peace accepted. There is a 25% chance per 2 minutes that peace will be accepted after a manual war declaration or turning off the pirate switch.

* Added a switch to allow a player to become permanently hostile to all NPC factions. Putting "Pirate", "Rogue", "Outlaw", or "Bandit" [case sensitive] as the first word in your factions public description will trigger this event. For now this is hard coded, but will be configurable in the near future.

* Added full logging and profiling support. The general log is on by default, but all will have chat command toggles in the future.

Update: 15 Oct, 2018 @ 7:16pm

Update: 15 Oct, 2018 @ 3:04pm

Update: 28 Sep, 2018 @ 11:22pm

Update: 28 Sep, 2018 @ 10:29pm

Update: 28 Sep, 2018 @ 9:16pm

Update: 27 Sep, 2018 @ 8:49pm

Update: 27 Sep, 2018 @ 8:46pm