Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod - Unstable
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Update: 27 Sep, 2018 @ 8:19pm

Update: 23 Sep, 2018 @ 10:21am

Update: 23 Sep, 2018 @ 10:16am

Update: 22 Sep, 2018 @ 11:26pm

Update: 22 Sep, 2018 @ 11:00pm

Update: 21 Sep, 2018 @ 10:57pm

__**(1.3)**__

- Faction relations are now automatically managed by EEM. Peace will be enforced between neutral factions when a player faction is first created. Peace will also be resumed automatically at the end of a war cooldown. You can override this by manually declaring war on a faction, or by using the faction switch mentioned below.

- Removed most tick based Faction events, and moved to an event driven system.

- Added flavor text to most faction relationship changes.

- Added a cooldown between peace proposed and peace accepted. There is a 25% chance per 2 minutes that peace will be accepted after a manual war declaration or turning off the pirate switch.

- Added a switch to allow a player to become permanently hostile to all NPC factions. Putting "Pirate", "Rogue", "Outlaw", or "Bandit" [case sensitive] as the first word in your factions public description will trigger this event. For now this is hard coded, but will be configurable in the near future.

- Added full logging and profiling support. The general log is on by default, but all will have chat command toggles in the future.

Update: 21 Sep, 2018 @ 5:38pm

Update: 21 Sep, 2018 @ 5:15pm

Update: 21 Sep, 2018 @ 4:48pm

Update: 21 Sep, 2018 @ 4:20pm