Garry's Mod

Garry's Mod

Rp_City17 - Build 210
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Update: 9 Jul, 2013 @ 12:28am

Uploaded latest (unstable) build and the custom textures (Hopefully it will work).
Anyway, changelogs so far:

- CHANGELOGS BUILD 95_4 -

A| = Added
F| = Fixed
R| = Removed

A | A huge enterable part of the citadel, possible OTA deployment point.
A | A button to open the secret door (Not telling you where) from the inside and outside.
A | A window so you can now look into the amputation / torture room via the room next to it.
A | Some more lights in the armory
A | A room behind the ration/ticket windows, moved the gate open/close button into there aswell.

F | Changed the speed of the sparks in the amputation / torture room.
F | Changed the amount of light coming from the 3 consoles next to the shooting range in the nexus.
F | The skybox lighting now comes from the sun's correct location.
F | Broke the pod system. \O/

R | The 2nd Logic_Auto.

Update: 5 Jul, 2013 @ 12:40pm

Temp replaced the workshop content with an off-topic map so the Closed Beta content can be uploaded at once, when we start it.

Update: 30 Jun, 2013 @ 2:31pm

- CHANGELOGS BUILD 94 -

A| = Added
F| = Fixed
R| = Removed

A | Build the overwatch armory.
A | Sparks on wires in plaza when trigger -> autonomous waiver.
A | Areaportals in the road to the aparment building.
A | More lights in the nexus shooting range.
A | The possibility to crouch shoot in the nexus shooting range.
A | Moving targets in the shooting range that move on button press.
A | A combat simulator in the shooting range.
A | Health and Armor rechargers in the nexus.
A | Areaportals for a better FPS in the nexus.
A | Some more gates instead of doors for the nexus jails.
A | Some more props in the nexus.
A | An extra speaker emitting the nexus detainment block alarm.
A | Breakable windows in the nexus. (Instead of just random holes in the ceiling)
A | A more unique way of texturing in the nexus.
A | An entire new nexus entrance from the outside.
A | A working weapon stripper / weapon desintagration field with currently an enable and disable button.
A | A way to get on the combine tower in the plaza.
A | A lot more combine details on the buildings.
A | A citadel that now opens itself when you enable the autonomous waiver and also closes itself when the waiver stops.
A | Some extra details to some buildings in the plaza.
A | Finished the open/close able gates in the trainstation. (Button is on temp location)
A | Extra lights in the trainstation with fancy sprites as well as these little dust particles.

F | Tiny leak in breensoffice.
F | Changed the walking path in the nexus to make it more userfriendly and won't get stuck into the handrails anymore.
F | The apartment building had yellow/orange-ish window textures.
F | The waiver stop button not stopping 'all' sounds.
F | Changed the grass texture in the playground.
F | Changed the glass texture of the shop in the plaza.
F | Tweeked the doors of the shop in the plaza.
F | The wooden pillars in the apartment building roof prevented you from entering.
F | The button in the checkpoint to open the door inside the nexus had no sound when pressed.
F | Increased the height of the playerclip on the big combine checkpoint so you can look some more over the barricades.
F | Falling through the combine tower.
F | Small visible nodraw(s).
F | Changed the rails of the pod from func_lod to func_brush.
F | Roof in the nexus shooting range leaked.

R | The teleportation sound delay that was added in b93.
R | A few brushes/walls what ever you want to call them. (Useless, invisible ones.)
R | Overlapping brushes, actually the same thing as the line above
R | 50% of the moving clouds, 100% was a bit too much.

Update: 25 Jun, 2013 @ 3:21pm

[Workshop related: Removed the custom textures from the workshop]

- CHANGELOGS BUILD 93 -

A| = Added
F| = Fixed
R| = Removed


A | The enterable roof is now on top of the apartment building instead of the fake roof I made earlier.
A | Playerclips to make it more userfriendly to look out of the windows in the enterable roof part.
A | A new door for the apartment building entrance.
A | More detailed textures to the outside of the apartment building.
A | A sun pointing into the breensroom.
A | A shooting range in the nexus.
A | A few more speakers that emit the nexus alarm.
A | A teleportation delay of .5 seconds.
A | gmod_allowphysgun 0 again.

F | Func_tracktrain is now Func_tanktrain. (Possible rotation fix)
F | Tweeked a lot with the lightmap grids.
F | Huge visible nodraw in the nexus.
F | Overlays in the trainstation with missing brush faces.
F | Changed the sun size from 80 to 40.
F | Lowered the amount of light coming from the 2 lights in the corners in the shooting range.

R | The playerclip that stops the player from jumping out of the windows in the apartment building. (Horaay! You can now suicide! :/)
R | The fade when going to the breensroom using the pod.
R | VPhysics collision on small wires.
R | The 2 empty rooms in the nexus (The shooting range is now there).
R | Useless over-detailed corners in the walls (Nexus entrance/checkpoint) to reduce the amount of portals created.

Update: 19 Jun, 2013 @ 12:52pm

- CHANGELOGS BUILD 92 -

A| = Added
F| = Fixed
R| = Removed


A | New combine checkpoint with ladder to get on it and a player clip to fix getting stuck between these barricades.
A | A ladder on the existing combine checkpoint.
A | The nexus door (The one behind the 2 main doors) is now openable from the checkpoint next to it.
A | Shadow_control.
A | Comepletely redone a part of the plaza road.
A | New Nexus door sounds.
A | Lighting... etc
A | Clouds.
A | Areaportals in the windows of the shop in the plaza.
A | More Func_Details.
A | Build the inside of the souvenirs shop.
A | Gates in trainstation, will be openable and closeable later on.
A | Retextured the nexus a bit.
A | different glass textures for testing.

F | Offgrid brushes causing very small little leaks.
F | Portalspam at the apartment entrance.
F | Nexus doors going into the ground, lip was 0, now 1.
F | Changed the skybox.
F | Gates in nexus closing on touch.
F | Huge lag when walking downstairs in the hotel.
F | Lampposts not solid.
F | Props you couldn't touch appeared to have VPhysics as collision.
F | Moved the blocklight brush up a bit in attempt to fix the hidden door being darker than the wall.
F | Moved the skybox up aswell as the sun.
F | Tweeked a bit with the two doors from the shop in the plaza.
F | Improved brushwork in the trainstation and nexus.
F | Wrong textures on some of the brushes around the nexus doors.
F | Visible nodraws.

R | Temp. removed gmod_allowphysgun keyvalue.
R | Useless brushes.
R | Temp. removed the two doors in the ticket room / trainstation entrance.

Update: 11 Jun, 2013 @ 10:29am

- CHANGELOGS BUILD 91 -

A| = Added
F| = Fixed
R| = Removed


A | Ambient_generic sheild_loop between the strippers at the nexus entrance.
A | Changed the skin of the nexus jail doors.
A | New alarms:
- Nexus_alarm
- Nexus_alarm_bg
- City_alarm_streetwar
- City_alarm_streetwar_bg
- City_alarm_streetwar_voice
- City_alarm_judge
- City_alarm_judge_voice

F | The concretefloor texture at the entrance of the trainstation was scaled down too much, it is now .25
F | There was a prop that was touching lé void.
F | Changed the light_Env angle a bit.
F | Improved some brushwork to decrease the amount of portals.
F | Spawn after teleporting wasn't high enough.
F | The 2 doors at the shop in the plaza didn't have the one way only flag.
F | Secret door hotel closing too quickly, 2 sec => 2,5 sec.
F | Secret door hotel moved 1 inch too far, 60 => 59.
F | Sun size was too big, 96 => 80.
F | Prison doors not closing correctly.
F | Changed the name of button from button_alarm3_on to button_alarm_detain_on.
F | Changed button_alarms_off to button_alarm_detain_off so it doesn't have the same name as the one in breen's office.
F | Changed the button_alarm_detain_off input from 'volume 0' to 'stopsound' to finally 'FadeOut'.
F | Visible Nodraw in nexus.

R | City_Alert1
R | City_Alert2
R | City_Alert3
R | Trigger at the plaza entrance with the game_text.
R | Env_skypaint.
R | I/O to judge and streetwar alarms from the alarm_off button in the nexus.

Update: 7 Jun, 2013 @ 5:55pm

- CHANGELOGS BUILD 90 -

A| = Added
F| = Fixed
R| = Removed


A | 4 Jail doors are now slideable, operated by a button that is next to the door.
A | env_sun.
A | Switched some trees over to some with leaves on them, just to test if it might look better than the dead trees.
A | More cubemaps.

F | Changed the text that triggers when entering the plaza.
F | The darkness on the 2 doors from the shop next to the apartment building.
F | Improved the pod system a tiny bit.
F | The door at the new entrance of the apartment building had the same name as the one on the other side, opening the one opened the other too.

R | Some decals/overlays.

Update: 6 Jun, 2013 @ 6:27am

- CHANGELOGS BUILD 89 -

A| = Added
F| = Fixed
R| = Removed


A | Added a pod system in the nexus, leading to the breensroom and to a fire that burns the player.
A | Sliding prison doors instead of door_rotating.

Update: 6 Jun, 2013 @ 4:09am

- CHANGELOGS BUILD 88 -

A| = Added
F| = Fixed
R| = Removed


A | 3d skybox with fog in it and the citadel.
A | Lampposts.
A | Added the keyvalue "gmod_allowphysgun 0" to all physgunable func_s.

F | Improved some brushwork.
F | Improved some lighting in the nexus.
F | Retextured forgotten hl2ep2 missing ones.

R | Sprites at the entrance of the shop in the plaza
R | Removed the JW button in the nexus, now there is only 1 and that is in the breensoffice.

Update: 6 Jun, 2013 @ 3:45am

- CHANGELOGS BUILD 87 -

A| = Added
F| = Fixed
R| = Removed


A | A new enterable building next to the apartment building.
A | Extended the building next to the hotel to fill up empty space.
A | Added handrails on the stairs in the hotel.
A | Opened the gate next to the spawn, there is now a little area where you can walk or sit, might be used as trainstation_1 connector.
A | Added level fade-in
A | Added a combine lock to the unopenable double doors
A | Added a metal door as test for one of the jails.

F | Replaced a lot of HL2:Ep2 textures with default HL2 textures. (In case someone doesn't have ep2)
F | Textured the sides of the hotel entrance door. (It was nodrawed, making it look like it was as thin is a paper)
F | Rescaled the ground texture at the spawn place.
F | Func_Detailed a part of the staircase in the apartment building. (I forgot to func_detail some before)
F | Rescaled some overlays and added some. (Default hl2 decals)
F | Replaced 1 little window in the shop at the plaza. (It was a surf while all the others are normal)
F | Decreased the size of the 2 sprites at the entrance of the shop in the plaza.
F | Areaportal leak.
F | Increased the size of the secret door opening button in the hotel. (The button on the inside)
F | Decreased the secret door's movement speed.
F | Increased the secret door's movement so it now fully opens.
F | Increased the secret door's delay before closing again.
F | Replaced the unopenable door at the shop next to the hotel with an openable one.
F | Changed the Trigger_Once intro text to Trigger_Multiple so it will trigger for more players. (< Might change it to hudhint later on)
F | Textured the upper side of the nexus doors so it looks less weird when opening them.
F | Grouped several parts of the road together into one func_detail.
F | Minor door repositioning.
F | Fixed a nodraw in nexus

R | Removed a lot of overlays and decals that did not fit.
R | Removed a lot of prop_physics boxes in the trainstation as it can be abused by minges and it caused small fps drops.
R | Removed an useless spawn place.