XCOM 2
RPG Overhaul - Guardsmen and Kasrkin Specializations
Showing 1-10 of 13 entries
< 1  2 >
Update: 23 Jun, 2020 @ 11:52am

- The Guardsman's special shots should now be useable at Squadsight range.

Update: 17 Jun, 2020 @ 3:17pm

- The Siege Engineer specialization now grant a grenade-only slot if you (a) choose / roll the specialization (when playing with limited specializations) or (b) when buying any perk from the specialization in vanilla RPGO
- All perks should now use their custom AP costs again instead of using the default costs for each rank

Update: 13 Apr, 2020 @ 9:24am

Changes & Balance:
- Added meta data for this plugin's specializations for compatibility with a new SWO in a future update of the main mod

Update: 25 Apr, 2019 @ 3:38pm

- Rebuilt the mod AGAIN with updated version XModBase hoping this fixes things.

Update: 17 Apr, 2019 @ 10:05am

- updated XModBase to fix a potential end-of-mission crash. Credits to shiremct for making me aware of this issue.

Update: 2 Jan, 2019 @ 6:40pm

Changes:
- Increased Hotshot's AP cost
- Swapped around some skills in the Guardsman specialization

Update: 22 Nov, 2018 @ 5:50pm

Changes
- Changed several perk costs which is now possible on an individual perk basis thanks to RPG Overhaul's update. This should make weaker perks more viable and stronger perks more difficult to get.

Update: 7 Nov, 2018 @ 3:46am

Changes:
- The special shots in this mod are now useable with RPG Overhaul's version of Light Em Up.
- Fixed the Brigadier rank only costing 16 AP - LW2 Classes and Perks changes this cost to a different value than the one in RPGO. This mod corrects that now.
- New class icons courtesy of Ketaros

Update: 6 Nov, 2018 @ 4:25pm

Changes
- Did some minor unimportant stuff

Update: 24 Sep, 2018 @ 12:18pm