Torchlight II

Torchlight II

Reat's Hardcore Supermod Overhaul
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Update: 15 Jun, 2014 @ 4:39pm

Published v.16

-Version 1.08-
Potion drop rate reduced, spell drop rate increased
Added new item affixes: Aegis, of Safekeeping (these proc on hit Aegis shield), Super, of the Superman (these proc Supercharge on kill), Bursting, of Energy Blast (these proc Charge Domination on kill), Miasma, of the Scourge (these proc Poison Burst on kill), Numbing, of the Frozen Soul (these proc Frozen Soul on kill), Piranha, of the Feeding Frenzy (these proc Feed of the Weak on kill)
Added new uniques: Level 50 and 90 versions of The Skull
Spell: Frost spell damage reduced (still higher than vanilla level)
Equippable spells now have rarity normalized
Equippable spell icons diversified
Added tier 7 versions of all equippable spells
Earth Attunment affix nerfed
Adrenaline Rush spell buffed

Update: 7 Jun, 2014 @ 7:36am

Published v.10

Update: 6 Jun, 2014 @ 11:00am

Published v.9

Update: 4 Jun, 2014 @ 11:47am

Published v.8

Update: 3 Jun, 2014 @ 12:42pm

Published v.7

Update: 1 Jul, 2013 @ 5:28pm

Published v.102

When in doubt, go completely overboard. Mod number was interfering with poeple using the mod, so upping it by about a 100 should fix it lol.

Update: 1 Jul, 2013 @ 5:15pm

Published v.8

Updated because steam is dumb (and the version number in the mod file was incorrect).

Update: 30 Jun, 2013 @ 6:08pm

Published v.4

-Version 1.04-
Poison skills for rogue were pretty anemic,all poison DOT DPS doubled
Acrobatic Leap mana cost greatly reduced
Some tooltip clarifications
All traps now have a 10 second cooldown
More Bersker-copied armors for rogue
Feed on the Weak felt a bit... weak, healing doubled
Champions should now properly have affixes
Shadow Walk revamped: cooldown removed, now damage reduction scales with points

Update: 29 Jun, 2013 @ 7:04pm

Published v.7

-Version 1.03-
New Class: Rogue (beta phase)
- all skills playable but need bug testing
- needs class-specific armors, current ones are just berserker armors made usable for rogues
- class is considered in beta phase, so play at your own risk. Bugs may be encountered, and skills may take drastic changes in upcoming patchs.
New item affixes:
- phasing/of phasing: boots only, chance on struck to teleport player randomly
- debilitating/ of debilitation: melee only, chance to immobilize on strike
Aegis of Fate buffed and now scales with level (and is thus actually useful, although still more of a solo-engineer skill than the group power of Forcefield)
Spellbane champs nerfed (again!), now only do 50% damage on reflect and have a strong visual que.

*NEW CLASS:ROGUE*
Rogues are a dual-wield focused melee and summoner class, that rely on positioning and crowd control to survive.
Rogue charge bars function like Wanderer, but increases movement speed, gold, and magic drop chance.
First Tree: Combat. Focuses on directly attacking and doing damage in melee range.
Second Tree: Subtlety. Focuses on poisons, indirect attacks, and status effects.
Third Tree: Tinkering. Focuses on summonable traps (akin to Vanquisher traps from TL1).

Update: 23 Jun, 2013 @ 7:45am

Published v.4

-Version 1.02-

of the Lich item affix buffed
Dual Wielding spell nerfed
Shock status now also reduces dodge and block chance by 25%
Mimics should now be working correctly
Dervish should now be scaling correctly
Repulsion Hex now has a 5 minute duration
cursed champion affix nerfed