Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Carnage Events: Fixed and Expanded (Update 2021-07-17)
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Update: 19 Apr, 2019 @ 3:17pm

Changes:

Fixed so the Savage Blow no longer includes the "Blessed Fortification" effect

Update: 13 Apr, 2019 @ 4:11pm

Changes:

Restored old Carnage event images!
Fixed a vew typos

Increased variety chance by +2 for all Normal rarity events.
Increased variety chance by +2 on all Rare rarity events.

Motive: I feel like this, we're reaching a perfect middle ground.

Added:

I have decided to expand on the formula a bit, so I decided to add 2 new events that can pop up!
This comes with a New Rarity, Very Rare. This rarity takes the place of the old "rare" value, which was 10%. These are more free events that I have crafted that are the only ones that exceed certain amounts while also apply a global debuff. Use these effects wisely, for they are a bit more hefty than the other effects.


The Vortex Churns
Rarity: Very Rare (10% Variation Chance)(Starting turns, 25)

Recruitment capacity +2 for all provinces of all factions
Recruitment capacity +2 for all Hordes of all factions
Global recruitment capacity +2 for all armies of all factions
Winds of magic power reserve -20 for all armies of all factions

Description: The Vortex has begun to spin frantically and siphons the winds of magic far more excessively. This event could be a bad omen. Thus more warriors are eager to join the ranks in a large mass. Be careful, war is coming. For everyone has taken notice of this event and are now massing deadly armies in shorter periods.


The Maelstrom Crackles
Rarity: Very Rare (10% Variation Chance)(Starting turns, 25)

Upkeep -30% for all units of all factions
Attrition +100% casualties suffered from all attrition for all armies of all factions

Description: The unnatural winds of the Maelstrom is seeping out from the ethereal realm to the mortal plane. Its foul magic is spreading through the world and affects all life that surrounds it, making the world far more hostile to travel. However, such dangers rouses the men and makes them far eager to trample the dangers of the Maelstrom. Strike forth, for war is far more likely now!

Update: 28 Dec, 2018 @ 10:55am

Changes:

Reduced variety chance by -5 for all Normal rarity events.
Reduced variety chance by -2 on all Rare rarity events.
Reduced variety chance by -1 on all Legendary rarity events.

Motive: Some events got so frequent that they started stacking upon one another. Hopefully this changes that so it happens fairly rare.


Other:

Renowned Warriors of the East
Changed rarity from Normal to Rare


Blessed Fortification Event:
Reduced Melee defence from 20 to 15
Reduced Armour from 20 to 15
Added "Missile Resistance: 15% for all armies of all factions"


Unfathomable Dexterity Event:
Reduced Speed from 15% to 10%
Removed Perfect Vigour.
Added: "Vigour Loss reduction: Large for all armies of all factions"

Update: 12 Nov, 2018 @ 4:01am

Fixed so the melee defence bonus for "Overseen" is applied.

Update: 10 Nov, 2018 @ 4:31pm

Vampire Coast update

Update: 2 Nov, 2018 @ 9:46am

Fixes:

Fixed the issue that factions that has yet to spawn gain the previous events you're recieved as a stacking effect, gaining all at once once they spawn.
(Thanks to lbmaian on the discord channel for that!!)

NEW CAMPAIGN REQUIRED AFTER THIS UPDATE

Changes:

Increased variety chance value by +3 of Very rare. (Such as Godly courage, Hunger for Bloodshedding)
decreased "turns_until_next" value by -5 on all events. (meaning, less turns until the game decides to call for another global event)
Motive:
After a long time of playtesting with a total of 2 campaigns (average playtime 200 turns), I came to the conclusion that they're very rare.. bit too rare, and some of the events appeared more frequent than others. This will be a process to figure out as it's not always clear where to look.
However, this varied from campaign to campaign, so not much big of a deal.

Other:

Ability: Overseen

Added +6 Melee defence
Increased Leadership bonus by +2 (total 8)

Update: 10 Oct, 2018 @ 8:55am

Fixed so it's not the test version anymore. So sorry!

Update: 10 Oct, 2018 @ 6:30am

Release