Age of Wonders III

Age of Wonders III

Chivalrous Intentions
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Update: 20 Nov, 2018 @ 9:51pm

-Manticore tier 4 spawns reinstated
-Tier 4 Gryphon units added to said spawns!

Update: 20 Nov, 2018 @ 1:49pm

Hotfix time! Encountered incompatibility with another mod, perhaps only a temporary solution.

NEW UNIT: Firstborn Paragon, available through the Holy of Holies after Shrine of Smiting research.
-Removed various tier 4 units from Manticore spawns for compatibility with "M.Ul.E's AI Booster 0.9". They will be returned if this does not fix the issue.
-Penguin Soldier hitpoints lowered by 2.
-More visual tweaks.

Update: 19 Nov, 2018 @ 8:44am

Hotfix with some extras!

-Orc Stomper and Ursine Chariot are now trainable in orc cities.
-Jungle Stalker is now available in Draconian cities.
-Human Pikemen now costs 5 less but has 5 less hitpoints, making them the true "trash" units of the humans.
-Fixed an issue with Penguin Soldiers having too high priority listing in armies.

Update: 19 Nov, 2018 @ 4:41am

"Edge of Civilization" Update is live!

NEW UNIT: Draconian Strider, available in the Grand Palace.
NEW UNIT: Draconian Lizardry, available in the Rider's Hall.
NEW UNIT: Draconian Jungle Stalker, available in the Rider's Hall after Hunter research.
NEW UNIT: Orc Stomper, available in the Rider's Hall after Hunter research.
NEW UNIT: Orc Bulwark, available in the Dark Citadel.
NEW UNIT: Orc Ursine Chariot, available in the Dark Citadel after Shaman research.
NEW UNIT: Penguin Soldier, available through Arch Druid's Dolmen
NEW UNIT: Terror Lizard, available through Summon Eldritch Animal
-Landsknecht now starts with Quick Learner, gains Conqueror's Feast at Bronze. Loses Human Slayer. Evolved Doppelsöldner keeps Conqueror's Feast.
-Fixed Blue Dragon so that it now appears in Frost Lair
-Searing Dragon is now available in Fire Lair

Update: 11 Nov, 2018 @ 1:36pm

Released a bit prematurely as more were planned, but become another focused update. How lovely!

NEW UNIT: Blight Dragon, Sacred to the Goblins, available through the Holy of Holies after Shrine of Smiting research
NEW UNIT: Crystal Dragon, available through the Golden Lair
NEW UNIT: Shard Dragon, available through the Golden Lair
NEW UNIT: Searing Dragon, available through the Fire Lair
NEW UNIT: Blue Dragon, Available through the Frost Lair
-Mechanic removed from Engineer spawn.
-Breechloader no longer staggers foes, price decreased by 10 gold.
-Mastersmith resistance decreased by 1.

Update: 9 Nov, 2018 @ 11:08pm

Proper unit update, kind of, since three were released prematurely due the need of a hotfix and the update itself released a bit prior as I noticed the Draconian Lancer oversight. While more were planned, I decided to flesh out one subfaction and release it before the issue became a true nuisance. Let me know if themed updates are preferred.

NEW UNIT: Little Modin, A IV Dwarf Cannon. Available in the Industrial Plant after Juggernaut research.
NEW UNIT: Dwarf Breechloader, Available in the Industrial Plant after Musketeer research.
NEW UNIT: Dwarf Mechanic, Available in the Dreadnought's Foundry after Engineer research.
-Draconian Lancer gets charge, I somehow forgot that it is needed to accumulate the damage.
-Mad Lad's Mind Control Immunity reward replaced with Strong Will.
-Blunderbussman no longer requires the engineer research.
-Mastersmith moved to Master's Guild as the Computer never builds Item Forge.
-Additional visual updates, Axewielder completely redesigned

Update: 7 Nov, 2018 @ 9:06pm

Hotfix, with some bonuses. The new units were supposed to be in the next big update, but an unexpected issue (Divine Prophecy crash) returned, prompting a quicker update. See them as a taste of things to come!

NEW UNIT: Human Gryphon Knight, available in the Great Beast Lair after Manticore Rider research.
NEW UNIT: Dwarf Gryphon Lord, available in the Great Beast Lair after Manticore Rider research.
NEW UNIT: High Elf Gryphon Prince, available in the Grand Palace after Manticore Rider research.
-Grail Knight once again removed from spawns, will be properly solved at a later date.
-Apocryphal Guardian hitpoints increased by 10, guard breaker removed, elemental slayer added. Removed from core list.
-Judicator hitpoints decreased by 5, gains Devout slayer, speed decreased by 4.
-Mastersmith gets +1 defense, price increased by 10 gold.
-Shieldbiter gains Warcry, speed decreased by 2.
-Visual tweaks.

Update: 6 Nov, 2018 @ 8:08am

Update to dwarves, mainly visuals.

-Huge visual update to dwarves
-Shieldbiter base armor decreased by 1, health decreased from 57 to 53.

Update: 4 Nov, 2018 @ 9:10pm

"Cornucopia" update is live!
8 New units and tons of visuals!

NEW UNIT: Tigran Mahout, available in the Rider's Hall.
NEW UNIT: Tigran Apocryphal Guardian, available in the Library of the Dark Arts.
NEW UNIT: Human Knave, available in the Guard House after the Scoundrel research.
NEW UNIT: High Elf Trickster, available through Rouge's palace after the Assassin research.
NEW UNIT: Goblin Happy Stabber, available through Rouge's palace after the Assassin research.
NEW UNIT: Dwarf Gunman, available through Siege Workshop after the Assassin research.
NEW UNIT: Draconian Lancer, available through the Peak of the Forefathers.
NEW UNIT: Halfling Officer, available through the Dreadnought's Foundry after the Musketeer research
-Siege Trooper no longer has Warcry. Price tweaked.
-Mageblade Total Awareness ability moved to Bronze reward. Pass Wall removed.
-Grail Knight returned to spawn lists as it no longer has the (quite obnoxious) god ray on it. Horse is white now.
-Zephyr Knights now ride white horses and Lancers ride on brown to make it easier to distinguish them and make the knights more visually stunning.
-Large visual update to elven and draconian units.
-New skin to War Mammoth to make them easier to distinguish from Mammoth Rider.
-Additional texture and model tweaks

Update: 29 Oct, 2018 @ 9:01pm

Hotfix due to suspected crash.

-Removed Grail Knight from spawn lists temporarily.
-Lighter arm texture for Royal Musketeer/Landsknecht variants model.
-Tweaked gold on the Royal Musketeer/Landsknecht and Grail Knight armor/shield textures.
-Tweaked Triarii shield colors to make team colors less dark.
-Added Triarii shield to some Skeleton Lord variants.
-Annihilator animations changed so he won't hit like an old man any longer.